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nasdaq:ttwo www.take2games.com boards.greenhouse.io Sep 14th, 2019 12:00AM Senior Level Artist Open Ghost Story Westwood, Massachusetts, United States Westwood MA USA Aug 12th, 2019 12:00AM <p><strong>ABOUT GHOST STORY GAMES</strong></p> <p>Ghost Story Games (formerly known as Irrational Games) is a self-publishing game studio owned by Take-Two Interactive. Our mission is simple: to create immersive, story-driven video games for people who love games that ask something of them.</p> <p> </p> <p><strong>WHAT WE’RE LOOKING FOR</strong></p> <p>We are seeking a highly experienced and talented level artist to supplement our team. In this role, you are directly responsible for crafting and creating our worlds by laying out levels, composing environments using asset placement, terrain sculpting, and painting. You will need to combine a strong aesthetic sense in creating visually interesting spaces with a solid understanding of how gameplay is affected by level art. You will also need to possess the technical skills to ensure that your levels work within the constraints of the game technology.</p> <p> </p> <p><strong>WHAT WE OFFER</strong></p> <ul> <li>The opportunity to work on a creatively ambitious project in the immersive sim genre.</li> <li>A world-class team of less than 40 people. We are committed to making games that we judge by quality, not arbitrary timeliness. We are proud to be home to some of the most talented, smartest, nicest and hardest-working colleagues. We make mistakes sometimes, but we help each other by finding mistakes early and depending on each other to fix them quickly.</li> <li>Open Communication: Our team members are welcome to join any meeting, and we have a mostly flat structure. Do you have a question or a concern? Just walk up (or Slack) anyone and ask! Team-based decision making is important to us, regardless of your position – every opinion counts and is considered.</li> <li>Flexible Hours: We understand that sometimes people need to juggle work and family life, so we have flexible work hours and a support structure that allows people to work from home if needed. Every Friday is a default WFH day for us, so no meetings planned that day!</li> <li>The Space: We love our studio space and all the comfortable perks that come with it, such as a fully stocked kitchen (drinks, fruit, snacks, breakfast food), plenty of shops, restaurants, services and urgent care within walking distance, a game room, a quiet room, outdoor deck, free parking, public transportation connections including the Amtrak train into Boston + NY and maybe, just maybe, we have a bathysphere whiskey bar.</li> <li>Free Merchandise: Every new employee is welcomed with an onboarding swag package to make sure they blend right in. Additionally, each of our team members can expect to receive a new merchandise item every time one goes live in our fan store. For fans of other Take-Two studios, there is a discounted employee store where you can find the latest games and swag from our sister studios.</li> <li>On-Site Support: Our world-class IT and Operations teams make sure that you get what you need to do what you do best. They keep us working, fed, hydrated and happy. Full team-catered lunches for new employee welcomes or significant team meetings? Receiving your online shopping orders? Getting you an aspirin when needed? They have your back!</li> </ul> <p> </p> <p><a href="http://reviews.greatplacetowork.com/ghost-story-games"><em>Great Place to Work</em>®</a> has certified our workplace culture. At Ghost Story Games, 100 percent of employees say their workplace is great.</p> <p> </p> <p><strong>RESPONSIBILITIES</strong></p> <p>We are a small team without the specialists you might find at a larger studio.  You will be expected to own the levels you create, from first block outs to final polish and optimization.</p> <ul> <li>Lay out, build, and light levels, from initial block-out to final polish, in Unreal 4.</li> <li>Tell deep and meaningful stories within the environment.</li> <li>Work with the art team to ensure artistic unity across the entire project.</li> <li>Work with the design team to make gameplay and levels function harmoniously.</li> <li>Excel at maintaining consistent aesthetic and technical quality in all environments.</li> <li>Prototype rough level layouts quickly and efficiently.</li> <li>Set up and implement level streaming.</li> </ul> <p>Optimize levels for performance and memory.</p> <p> </p> <p><strong>QUALIFICATIONS</strong></p> <ul> <li>7+ years of experience in the game industry.</li> <li>Credit on at least one highly rated (85+) game title, or a title that we love anyway.</li> <li>Experience with modular level construction and lighting/atmosphere.</li> <li>Unreal Engine 4 experience, including terrain/landscape editing.</li> <li>Advanced understanding of physically based shading materials and lighting.</li> <li>Able to respond elegantly to difficult creative changes, often late in the process.</li> <li>Quickly learn and adapt to art and production pipelines.</li> <li>Must be eligible to work in the U.S.</li> <li>Experience with first-person shooters and modular building techniques.</li> </ul> <p> </p> <p><strong>ADDITIONAL REQUIREMENTS</strong></p> <ul> <li>Strong foundational skills, including composition, design, and color theory.</li> <li>Self-motivated toward solving creative problems and able to work well independently.</li> <li>Able to work well under pressure and with deadlines.</li> <li>Excellent communication, collaboration, interpersonal, and organizational skills.</li> <li>Understanding of source control via Perforce or equivalent.</li> <li>Traditional art skills (figure drawing, landscape, animals, painting, composition, perspective, etc.) a plus.</li> <li>Understanding of procedural art systems in games.</li> <li>Experience working with outsourcing a plus.</li> <li>Architectural knowledge.</li> </ul> <p> </p> <p><strong>WHEN APPLYING FOR THIS POSITION</strong></p> <p>Please have played or at least be familiar with our legacy games <em>System Shock 2</em>, <em>BioShock</em>, and <em>BioShock Infinite</em>. View <a href="https://youtu.be/kOkyTvraWps">this video</a> from Ken Levine’s 2014 GDC talk, which explains on a high level some aspects of the game we’re working on.</p> <p> </p> <p>Along with your resume, please provide a portfolio showcasing your most recent work.</p> Sep 14th, 2019 11:37AM Sep 14th, 2019 11:37AM Consumer Goods Leisure Goods
nasdaq:ttwo www.take2games.com boards.greenhouse.io Sep 14th, 2019 12:00AM Level Artist Open Ghost Story Westwood, Massachusetts, United States Westwood MA USA Aug 12th, 2019 12:00AM <p><strong>ABOUT GHOST STORY GAMES</strong></p> <p>Ghost Story Games (formerly known as Irrational Games) is a self-publishing game studio owned by Take-Two Interactive. Our mission is simple: to create immersive, story-driven video games for people who love games that ask something of them.</p> <p> </p> <p><strong> </strong></p> <p><strong>WHAT WE’RE LOOKING FOR</strong></p> <p>We are seeking a highly experienced and talented level artist to supplement our team. In this role, you are directly responsible for crafting and creating our worlds by laying out levels, composing environments using asset placement, terrain sculpting, and painting. You will need to combine a strong aesthetic sense in creating visually interesting spaces with a solid understanding of how game-play is affected by level art. You will also need to possess the technical skills to ensure that your levels work within the constraints of the game technology.</p> <p> </p> <p><strong>WHAT WE OFFER</strong></p> <ul> <li>The opportunity to work on a creatively ambitious project in the immersive sim genre.</li> <li>A world-class team of less than 40 people. We are committed to making games that we judge by quality, not arbitrary timeliness. We are proud to be home to some of the most talented, smartest, nicest and hardest-working colleagues. We make mistakes sometimes, but we help each other by finding mistakes early and depending on each other to fix them quickly.</li> <li>Open Communication: Our team members are welcome to join any meeting, and we have a mostly flat structure. Do you have a question or a concern? Just walk up (or Slack) anyone and ask! Team-based decision making is important to us, regardless of your position – every opinion counts and is considered.</li> <li>Flexible Hours: We understand that sometimes people need to juggle work and family life, so we have flexible work hours and a support structure that allows people to work from home if needed. Every Friday is a default WFH day for us, so no meetings planned that day!</li> <li>The Space: We love our studio space and all the comfortable perks that come with it, such as a fully stocked kitchen (drinks, fruit, snacks, breakfast food), plenty of shops, restaurants, services and urgent care within walking distance, a game room, a quiet room, outdoor deck, free parking, public transportation connections including the Amtrak train into Boston + NY and maybe, just maybe, we have a bathysphere whiskey bar.</li> <li>Free Merchandise: Every new employee is welcomed with an onboarding swag package to make sure they blend right in. Additionally, each of our team members can expect to receive a new merchandise item every time one goes live in our fan store. For fans of other Take-Two studios, there is a discounted employee store where you can find the latest games and swag from our sister studios.</li> <li>On-Site Support: Our world-class IT and Operations teams make sure that you get what you need to do what you do best. They keep us working, fed, hydrated and happy. Full team-catered lunches for new employee welcomes or significant team meetings? Receiving your online shopping orders? Getting you an aspirin when needed? They have your back!</li> </ul> <p> </p> <p><a href="http://reviews.greatplacetowork.com/ghost-story-games"><em>Great Place to Work</em>®</a> has certified our workplace culture. At Ghost Story Games, 100 percent of employees say their workplace is great.</p> <p> </p> <p><strong>RESPONSIBILITIES</strong></p> <p>We are a small team without the specialists you might find at a larger studio.  You will be expected to own the levels you create, from first block outs to final polish and optimization.</p> <ul> <li>Lay out, build, and light levels, from initial block-out to final polish, in Unreal 4.</li> <li>Tell deep and meaningful stories within the environment.</li> <li>Work with the art team to ensure artistic unity across the entire project.</li> <li>Work with the design team to make gameplay and levels function harmoniously.</li> <li>Excel at maintaining consistent aesthetic and technical quality in all environments.</li> <li>Prototype rough level layouts quickly and efficiently.</li> <li>Set up and implement level streaming.</li> </ul> <p>Optimize levels for performance and memory.</p> <p> </p> <p><strong>QUALIFICATIONS</strong></p> <ul> <li>5+ years of experience in the game industry.</li> <li>Credit on at least one highly rated (85+) game title, or a title that we love anyway.</li> <li>Experience with modular level construction and lighting/atmosphere.</li> <li>Unreal Engine 4 experience, including terrain/landscape editing.</li> <li>Advanced understanding of physically based shading materials and lighting.</li> <li>Able to respond elegantly to difficult creative changes, often late in the process.</li> <li>Quickly learn and adapt to art and production pipelines.</li> <li>Must be eligible to work in the U.S.</li> <li>Experience with first-person shooters and modular building techniques.</li> </ul> <p> </p> <p><strong>ADDITIONAL REQUIREMENTS</strong></p> <ul> <li>Strong foundational skills, including composition, design, and color theory.</li> <li>Self-motivated toward solving creative problems and able to work well independently.</li> <li>Able to work well under pressure and with deadlines.</li> <li>Excellent communication, collaboration, interpersonal, and organizational skills.</li> <li>Understanding of source control via Perforce or equivalent.</li> <li>Traditional art skills (figure drawing, landscape, animals, painting, composition, perspective, etc.) a plus.</li> <li>Understanding of procedural art systems in games.</li> <li>Experience working with outsourcing a plus.</li> <li>Architectural knowledge.</li> </ul> <p> </p> <p><strong>WHEN APPLYING FOR THIS POSITION</strong></p> <p>Please have played or at least be familiar with our legacy games <em>System Shock 2</em>, <em>BioShock</em>, and <em>BioShock Infinite</em>. View <a href="https://youtu.be/kOkyTvraWps">this video</a> from Ken Levine’s 2014 GDC talk, which explains on a high level some aspects of the game we’re working on.</p> <p> </p> <p>Along with your resume, please provide a portfolio showcasing your most recent work.</p> Sep 14th, 2019 11:37AM Sep 14th, 2019 11:37AM Consumer Goods Leisure Goods
nasdaq:ttwo www.take2games.com boards.greenhouse.io Sep 14th, 2019 12:00AM Producer Open Ghost Story Westwood, Massachusetts, United States Westwood MA USA Aug 12th, 2019 12:00AM <p> <strong>ABOUT GHOST STORY GAMES</strong></p> <p>Ghost Story Games (formerly known as Irrational Games) is a self-publishing game studio owned by Take-Two Interactive. Our mission is simple: to create immersive, story-driven video games for people who love games that ask something of them.</p> <p><strong> </strong></p> <p><strong>WHAT WE’RE LOOKING FOR</strong></p> <p>The ideal candidate for the producer role has owned areas of production for one or more PC and/or console titles in the shooter, RPG or strategy genres. They can construct useful schedules with minimal impact to developers and can drive these schedules while identifying issues before they become problems.</p> <p>The candidate must be empathetic with the player, pushing for a quality game experience and translating that drive into efficient and effective pipelines. Experience owning a major area of production or specific features is required for this role. The ability to communicate clearly and build lasting relationships within the team is a must.</p> <p>The producer we are looking for is intimately aware of various production methodologies, but also knows when to apply or stray from the beaten path if the situation requires it to get a better outcome.<br><br></p> <p><strong>WHAT WE OFFER</strong></p> <ul> <li>The opportunity to work on a creatively ambitious project in the immersive sim genre.</li> <li>A world-class team of less than 40 people. We are committed to making games that we judge by quality, not arbitrary timeliness. We are proud to be home to some of the most talented, smartest, nicest and hardest-working colleagues. We make mistakes sometimes, but we help each other by finding mistakes early and depending on each other to fix them quickly.</li> <li>Open Communication: Our team members are welcome to join any meeting, and we have a mostly flat structure. Do you have a question or a concern? Just walk up (or Slack) anyone and ask! Team-based decision making is important to us, regardless of your position – every opinion counts and is considered.</li> <li>The Space: We love our studio space and all the comfortable perks that come with it, such as a fully stocked kitchen (drinks, fruit, snacks, breakfast food), plenty of shops, restaurants, services and urgent care within walking distance, a game room, a quiet room, outdoor deck, free parking, public transportation connections including the Amtrak train into Boston + NY and maybe, just maybe, we have a bathysphere whiskey bar.</li> <li>Free Merchandise: Every new employee is welcomed with an onboarding swag package to make sure they blend right in. Additionally, each of our team members can expect to receive a new merchandise item every time one goes live in our fan store. For fans of other Take-Two studios, there is a discounted employee store where you can find the latest games and swag from our sister studios.</li> <li>On-Site Support: Our world-class IT and Operations teams make sure that you get what you need to do what you do best. They keep us working, fed, hydrated and happy. Full team-catered lunches for new employee welcomes or significant team meetings? Receiving your online shopping orders? Getting you an aspirin when needed? They have your back!</li> </ul> <p> </p> <p><em><a href="http://reviews.greatplacetowork.com/ghost-story-games">Great Place to Work®</a></em> has certified our workplace culture. At Ghost Story Games, 100 percent of employees say their workplace is great.</p> <p> </p> <p><strong>RESPONSIBILITIES</strong></p> <ul> <li>Manage the game production and pipeline of our next game’s narrative and other key features and development teams throughout all production phases.</li> <li>Schedule and maintain day-to-day tasking of departmental and interdisciplinary teams.</li> <li>Facilitate cross-discipline communication and provide regular team-wide updates.</li> <li>Prepare and provide regular reports on the status of owned production areas, including recommendations to ensure development goals are satisfied.</li> <li>Proactively identify productivity issues and dependency problems when encountered and propose and implement solutions for resolution.</li> <li>Understand and communicate issues facing various types of gameplay, artistic and technical considerations in order to identify and drive solutions within the team.</li> <li>Comprehend any changes in scope, priority or direction, and holistically understand and articulate the knock-on effects throughout development.</li> <li>Coordinate with the quality-assurance team to ensure agreed-upon workflow and management of bug databases, including establishment of priorities for resolution of bugs.<br><br></li> </ul> <p><strong>QUALIFICATIONS</strong></p> <ul> <li>A minimum of 5 years’ experience as a Producer.</li> <li>Shipped at least one title on a development team through all phases of production.</li> <li>Outstanding communications, project management and relationship-building skills.</li> <li>Strong knowledge of the game market and gaming platforms.</li> <li>Ability to create and maintain project schedules and milestone documentation, monitoring the progress of department milestones and individual tasks against those schedules.</li> <li>Proven experience producing and managing cross-functional creative development teams and resources while meeting quality and schedule goals.</li> <li>Familiarity with traditional production-management techniques.</li> <li>Excellent organizational and prioritization skills, attention to detail, process knowledge and ability to multitask.</li> <li>Experience with Microsoft Office (emphasis on Excel), Hansoft, Jira, Confluence and other project-tracking and bug-database software.</li> <li>Passion for narrative first-person shooters a plus.</li> </ul> <p> </p> <p><strong>WHEN APPLYING FOR THIS POSITION</strong></p> <p>Please have played or at least be familiar with our legacy games <em>System Shock 2</em>, <em>BioShock</em> and <em>BioShock Infinite</em>. View <a href="https://youtu.be/kOkyTvraWps">this video</a> from Ken Levine’s 2014 GDC talk which explains some of the game we’re working on, on a high level.</p> Sep 14th, 2019 11:37AM Sep 14th, 2019 11:37AM Consumer Goods Leisure Goods
nasdaq:ttwo www.take2games.com boards.greenhouse.io Sep 14th, 2019 12:00AM Lighting Artist Open Ghost Story Westwood, Massachusetts, United States Westwood MA USA Aug 12th, 2019 12:00AM <p> <strong>ABOUT GHOST STORY GAMES</strong></p> <p>Ghost Story Games (formerly known as Irrational Games) is a self-publishing game studio owned by Take-Two Interactive. Our mission is simple: to create immersive, story-driven videogames for people who love games that ask something of them.</p> <p> </p> <p><strong>WHAT WE’RE LOOKING FOR</strong></p> <p>We are seeking a highly experienced and talented lighting artist to supplement our worldbuilding team. The ideal candidate will enhance our environmental storytelling and must demonstrate an understanding of how light, shadow, and color can help build richer environments. This position also requires a thorough grasp on how lighting can enhance the user experience by guiding the player and immersing the player by behaving ‘as expected’.</p> <p> </p> <p><strong>WHAT WE OFFER</strong></p> <ul> <li>The opportunity to work on a creatively ambitious project in the immersive sim genre.</li> <li>A world-class team of less than 40 people. We are committed to making games that we judge by quality, not arbitrary timeliness. We are proud to be home to some of the most talented, smartest, nicest and hardest-working colleagues. We make mistakes sometimes, but we help each other by finding mistakes early and depending on each other to fix them quickly.</li> <li>Open Communication: Our team members are welcome to join any meeting, and we have a mostly flat structure. Do you have a question or a concern? Just walk up to (or Slack) anyone and ask! Team-based decision making is important to us, regardless of your position – every opinion counts and is considered.</li> <li>Flexible Hours: We understand that sometimes people need to juggle work and family life, so we have flexible work hours and a support structure that allows people to work from home if needed. Every Friday is a default WFH day for us, so no meetings planned that day!     </li> <li>The Space: We love our studio space and all the comfortable perks that come with it, such as a fully stocked kitchen (drinks, fruit, snacks, breakfast food), plenty of shops, restaurants, services and urgent care within walking distance, a game room, a quiet room, outdoor deck, free parking, public transportation connections including the Amtrak train into Boston + NY and maybe, just maybe, we have a bathysphere whiskey bar.</li> <li>Free Merchandise: Every new employee is welcomed with an onboarding swag package to make sure they blend right in. Additionally, each of our team members can expect to receive a new merchandise item every time one goes live in our fan store. For fans of other Take-Two studios, there is a discounted employee store where you can find the latest games and swag from our sister studios.</li> <li>On-Site Support: Our world-class IT and Operations teams make sure that you get what you need to do what you do best. They keep us working, fed, hydrated and happy. Full team-catered lunches for new employee welcomes or significant team meetings? Receiving your online shopping orders? Getting you an aspirin when needed? They have your back!</li> </ul> <p> </p> <p><a href="http://reviews.greatplacetowork.com/ghost-story-games"><em>Great Place to Work</em>®</a> has certified our workplace culture. At Ghost Story Games, 100 percent of employees say their workplace is great.</p> <p> </p> <p><strong>RESPONSIBILITIES</strong></p> <p>We are a small team, and this is one of the few specialist positions that we have.  You will be responsible for the lighting in the entire game and have a huge impact on the visuals.</p> <ul> <li>Light video game levels, cinematic sequences, and trailers using Unreal 4.</li> <li>Tell deep and meaningful stories within the environment.</li> <li>Research and Development in modular level lighting, aesthetic, and implementation.</li> <li>Work with the art team to ensure artistic unity across the entire project.</li> <li>Contribute to the development and placing of visual effects related to lighting and atmosphere, including light flares, fog, god rays, and camera optics.</li> <li>Excel at maintaining consistent aesthetic and technical quality in all environments.</li> <li>Optimize levels for performance and memory.</li> <li>Document lighting processes and technology.</li> </ul> <p> </p> <p><strong>QUALIFICATIONS</strong></p> <ul> <li>3+ years of experience in the game industry as a lighting artist or worldbuilder.</li> <li>A portfolio that demonstrates the ability to use light, shadow, and color to create a variety of tones and moods.</li> <li>Unreal Engine 4 experience.</li> <li>Advanced understanding of real-time lighting techniques.</li> <li>Experience with post-processing and color grading.</li> <li>Able to respond elegantly to difficult creative changes, often late in the process.</li> <li>Quickly learn and adapt to art and production pipelines.</li> <li>Must be eligible to work in the U.S.</li> <li>Experience with first-person shooters and modular building techniques.</li> </ul> <p> </p> <p><strong>ADDITIONAL REQUIREMENTS</strong></p> <ul> <li>Strong foundational skills, including composition, design, and color theory.</li> <li>Self-motivated toward solving creative problems and able to work well independently.</li> <li>Able to work well under pressure and with deadlines.</li> <li>Excellent communication, collaboration, interpersonal, and organizational skills.</li> <li>Understanding of source control via Perforce or equivalent.</li> <li>Understanding of procedural art systems in games.</li> <li>Strong understanding of Physically Based Rendering and ability to create realistic materials.</li> </ul> <p> </p> <p><strong>WHEN APPLYING FOR THIS POSITION</strong></p> <p>Please have played or at least be familiar with our legacy games <em>System Shock 2</em>, <em>BioShock</em>, and <em>BioShock Infinite</em>. View <a href="https://youtu.be/kOkyTvraWps">this video</a> from Ken Levine’s 2014 GDC talk, which explains on a high level some aspects of the game we’re working on.</p> <p> </p> <p>Along with your resume, please provide a portfolio showcasing your most recent work.</p> Sep 14th, 2019 11:37AM Sep 14th, 2019 11:37AM Consumer Goods Leisure Goods
nasdaq:ttwo www.take2games.com boards.greenhouse.io Sep 14th, 2019 12:00AM Director of Treasury Open Accounting & Finance New York, New York, United States New York NY USA Aug 12th, 2019 12:00AM <p><strong>Job Overview: </strong>Reporting to the Senior Director of Treasury, this individual will help lead the Global Treasury activities for Take-Two Interactive, including the procurement, custody and investment of funds and other financial assets.  Oversee cash forecasting, cash flows, foreign exchange risk management, capital structure, and insurance needs.  Ensure that financial transactions, policies, and procedures meet organizational objectives, needs, and regulatory body requirements.  Help manage the company's banking, credit, investment, and insurance functions.</p> <p><strong>Job Responsibilities:</strong></p> <ul> <li>Global ownership of foreign currency risk management strategy; manage balance sheet and cash flow hedging activities including the identification of FX exposure, risk management instruments, and related reporting and analyses. Enhance and guide the FX hedging program to minimize exposure.</li> <li>Develop and manage investment policies and strategies; manage cash portfolio of over $1B as well as monitor investment manager performance.</li> <li>Manage corporate property, casualty, and financial insurance programs, including broker selection, program implementation and enhancement, and risk management</li> <li>Manage debt obligations and lender relationships including negotiating credit facility amendments. Also, manage banking relationships related to cash accounts, debt instruments and other financial needs of the Company, including maintenance of loan covenant compliance.</li> <li>Support finance management in financing negotiations and capital strategy formulation.</li> <li>Work with Senior Director to evaluate worldwide risk and develop methods to mitigate exposures by maintaining various insurance policies.</li> <li>In collaboration with Senior Director, Treasury, prepare quarterly Audit and Investment Committee presentations.</li> <li>Oversee preparation of quarterly financial disclosures.</li> <li>Administer share repurchase program.</li> <li>Monitor bank analysis fees and negotiate fees and earnings credit with banks.</li> <li>Prepare, review and maintain Treasury Department SOX compliance. Enhance policies and procedures to ensure proper controls for cash receipts, disbursements and general Treasury Department activities.</li> <li>Coordinate the preparation of cash flow forecasts and management reports which incorporate operating, investing, financing activities as well as interest expense, interest income and taxes.</li> <li>Assist with maintenance of Credit Policy as well as perform credit analytics for prospective customers.</li> <li>Assist with the evaluation of global banking requirements.  Provide support to business units in their use of bank services and reporting, including lockbox deposits, imaging and credit cards; maintaining debt relationships and performing compliance calculations and reporting.</li> <li>Assign and review work of Finance Department staff assisting with cash management activities; assist with the development and training of Finance Department staff as appropriate.</li> <li>Performs routine and ad hoc financial reporting and risk analysis as needed in the evaluation of our benefit plans and general insurance coverage and premiums.</li> </ul> <p><strong>Required Skills & Qualifications:</strong></p> <ul> <li>Bachelor’s degree required in Finance or related field required. Advanced degree (MBA), or equivalent relevant experience strongly preferred.  </li> <li>10+ years of Treasury experience desired, preferably within a multinational.</li> <li>Ability to think strategically with a hands-on leadership style. </li> <li>Strong understanding of global banking, Treasury services, eCommerce payments, and working capital management.</li> <li>Strong technical knowledge of foreign exchange risk, exposures and hedging programs.</li> <li>Strong experience in all aspects of corporate treasury and insurance risk management preferably within a global business.</li> <li>Strong experience with online banking systems (e.g. JPM Access, Citidirect, Wells Fargo CEO).</li> <li>Ability to analyze financial problems and develop solutions, evaluate programs effectiveness and lead projects.</li> <li>Ability to work productively in a changing environment.</li> <li>Excellent analytical and project management skills.</li> <li>Solutions-oriented team player.</li> <li>MBA strongly preferred.</li> <li>Certified Treasury Professional (CTP) Preferred.</li> <li>Proficiency in MS Office (Word, Excel, PowerPoint).</li> </ul> Sep 14th, 2019 11:37AM Sep 14th, 2019 11:37AM Consumer Goods Leisure Goods
nasdaq:ttwo www.take2games.com boards.greenhouse.io Sep 14th, 2019 12:00AM Technical HR Project Manager Open Information Technology New York, New York, United States New York NY USA Aug 12th, 2019 12:00AM <p><strong><em>SUMMARY:  </em></strong>The Project Manager will have the opportunity to work with the Global Total Rewards team as well as various HR & IT teams in developing and implementing solutions for Take-Two Interactive Software, Inc., a leading developer, marketer and publisher of interactive entertainment for consumers around the globe. This is an incredible opportunity to increase your knowledge and further develop your skills as a PM professional while making a positive impact on a variety of projects. The Project Manager will be a part of the Project Management Office and will be responsible for management of the entire project lifecycle from project conception through implementation and deployment.</p> <p> <strong><em>JOB RESPONSIBILITIES:</em></strong></p> <ul> <li><em>Proven track record of managing multiple, complex, large scale, HR and HRIS projects.</em></li> <li><em>Management of the end-to-end delivery of large, complex, multi-staged Information Technology projects across all multiple divisions according to various PMO Methodologies.</em></li> <li><em>Coordination of projects and teams among HR, IT, Legal, Finance, and more. </em></li> <li><em>Ability to keep projects on time and on budget.​</em></li> <li><em>Ability to identify and set milestones and provide clear expectations for the project team.</em></li> <li><em>Strong resource management skills.​ Ability to coordinate resources across multiple projects based on priority and availability.​</em></li> <li><em>Strong communication skills.​ </em></li> <li><em>Ability to work directly with the HR and Technology teams to ensure successful implementation of custom solutions.​</em></li> <li><em>Ability to utilize and integrate various project management frameworks and methodologies (Waterfall, Agile and Hybrid) in a fast paced, high energy environment. </em></li> <li><em>Communicate with end users and various teams, gathering information, diagnosing issues, and providing regular and timely updates to the teams and management.</em></li> <li><em>Ability to manage resources, budgets, vendors, and be able to lead and guide projects through completion.</em></li> <li><em>Be able to respond to critical requests during off hours</em></li> <li><em>Ability to develop strong relationships with your customers</em></li> <li><em>Create and maintain documentation</em></li> </ul> <p> <strong><em>QUALIFICATIONS: </em></strong></p> <ul> <li><em>Bachelor’s degree in HR, Information Systems, Business or other related major.</em></li> <li><em>At least 5 years of direct experience managing multiple projects with a proven track record of managing successful projects.</em></li> <li><em>Strong project management skills</em></li> <li><em>Ability to understand and analyze financial data e.g. costs/ benefits analysis, ROI, capitalization rules, etc. as well as HR systems, processes, procedures and projects.</em></li> <li><em>Demonstrated proficiency in motivating team members.</em></li> <li><em>Understanding of traditional and agile project management techniques. </em></li> <li><em>Proficiency in multiple project management software packages and technological tools to manage projects and simplify communications.</em></li> <li><em>Knowledge of HRIS, payroll, and CRM systems. Experience with Workday is a plus.</em></li> <li><em>Excellent communication skills</em></li> <li><em>Strong organizational skills</em></li> <li><em>Strong writing skills</em></li> <li><em>Must be able to generate, explain, and present detailed schedules, objectives, reports, and other documentation accurately</em></li> <li><em>Excellent trainer and has experience with change management</em></li> <li><em>PMI membership and PMP certification is a plus</em></li> </ul> Sep 14th, 2019 11:37AM Sep 14th, 2019 11:37AM Consumer Goods Leisure Goods
nasdaq:ttwo www.take2games.com boards.greenhouse.io Sep 14th, 2019 12:00AM MDM Hub Developer Open Information Technology New York, New York, United States New York NY USA Aug 12th, 2019 12:00AM <p><strong><u>Job Summary:</u></strong></p> <p>The role is responsible for supporting and administering Informatica MDM (master data management) solution. The developer role is part of a larger Enterprise Applications team that designs, develops, implements, and supports the Informatica MDM solution, Oracle BI, Oracle JDE General Ledger, Oracle HFM, and the Take2 enterprise data warehouse. The developer is required design and build best practice solutions within PIM including data quality rules, workflows, and integrations.</p> <p>To be successful in this role, one must be able to work effectively in a fast paced environment, possess strong communication skill, and work with business as well as IT network and applications teams</p> <p> <strong><u>Job Requirements:</u></strong></p> <ul> <li>Participate in administrative activities related to MDM Hub, PIM360, Active VOS, and IDQ</li> <li>Possess in-depth understanding of workflow design and build using Active VOS as well as DQ rules</li> <li>Able to architect and design best practice solutions based on project timelines</li> <li>Able to configure MDM hub server according to specification and migrate data from between dev, test and prod environments.</li> <li>Develop technical documentation for new development and update existing documentation for changes.</li> <li>Provide production support to IT and business teams, troubleshoot system issues</li> <li>Provide educational/mentoring to IT project teams as PIM is integrated throughout additional downstream system</li> <li>Ability to work multiple projects concurrently as well as in a team environment</li> </ul> <p><strong><u>Technical Skills:</u></strong></p> <ul> <li>Five plus years of experience installing, configuring, and managing Informatica PIM360, IDQ, BPM, Active VOS, application security, and other Informatica tools.</li> <li>Bachelor’s degree in Computer science, Information Technology, Engineering, or related field preferred</li> <li>Experience successfully integrating Informatica MDM to downstream systems via publishing layer</li> <li>Experience with high level server administration</li> <li>Experience supporting multiple domains of Dev, UAT, and prod</li> <li>Experience with database coding for Oracle database 12c, MSSQL, TOAD, and Informatica power center</li> <li>Informatica MD Hub Developer Expert certification preferred but not required</li> <li>Strong collaboration, listening, written and verbal communications skills to effectively communicate with both business and technical IT teams are a must for this position.</li> </ul> <p> </p> Sep 14th, 2019 11:37AM Sep 14th, 2019 11:37AM Consumer Goods Leisure Goods
nasdaq:ttwo www.take2games.com boards.greenhouse.io Sep 14th, 2019 12:00AM Desktop Engineer Open Information Technology New York, New York, United States New York NY USA Aug 12th, 2019 12:00AM <p><strong>Position Summary</strong></p> <p>Take-Two is seeking an Endpoint Engineer in New York City who will implement and troubleshoot endpoint related services across the enterprise landscape. This position will be responsible for the maintenance and improvement of all Endpoint systems, working closely with support and other IT teams to identify repetitive manual processes and create automated solutions.</p> <p>The role of the Endpoint Engineer is to design, build and implement solutions to meet Take-Two Interactive’s business needs related to desktop hardware, mobile device management, virtual and physical desktop environments, and desktop applications. In addition, the Endpoint Engineer works closely with Desktop Support Technicians to provide Level 3 technical solution support and serves as a senior technical point of escalation for core end user IT systems and application technologies. The Endpoint Engineer is responsible for assisting with the development of project plans, schedules, and for staying current on rapidly changing technologies within the end user compute space.</p> <p>This role includes handling all levels of End Point Engineering for the fast-paced development community in NY. The functions will include being involved in the entire stack of infrastructure and support related initiatives, from local facility, networking, server, storage and workstation provisioning. In addition, working closely with the core teams allowing for fluid bi-directional collaboration, fostering new ideas, and driving execution for Workplace Engineering related functions.</p> <p>  <strong>Responsibilities</strong></p> <ul> <li>Perform implementation, administration, configuration, troubleshooting and maintenance within SCCM Enterprise environment.</li> <li>Windows 10 image creation, customization of features and deployment across enterprise.</li> <li>Create software packages via various methods including packaging for physical and virtual desktops (VDI) for deployment to the enterprise.</li> <li>Mobile device management for iOS and Android devices utilizing Workspace One.</li> <li>Leveraging Powershell for automation and to supplant tedious administration tasks.</li> <li>Creating, modifying, filtering, troubleshooting and deploying Group Policies via AGPM.</li> <li>Must work closely with development groups to assess their needs to identify and deliver the resources required to meet aggressive deadlines.</li> <li>Meet client business objectives through the design, development and delivery of custom solutions related to automation, monitoring and application performance optimization.</li> <li>Responsible for assisting with the development of work plans, schedules, and for staying current on rapidly changing technologies.</li> <li>Oversee the deployment of security patches for operating system and desktop applications.</li> <li>Liaise with project stakeholders to establish a thorough understanding of application workflows and related event dates, participating in meetings to ensure client needs are met.</li> <li>Ensure all client requests and operational problems are updated/resolved within a timely manner.</li> <li>Work with local and remote T2 staff, game studios and application development teams to plan new service offerings for forthcoming business needs while understanding application development roadmap and business drivers.</li> <li>Evaluate new products/services and provide effective solutions to meet client needs.</li> <li>Maintain homogeneous system configurations across operating environments utilizing configuration management framework and automation.</li> <li>Develops and supports custom automation and monitoring offerings by designing, implementing, configuring, supporting and maintaining tools to enhance end user productivity.</li> <li>Provides communication of major milestone activities to project stakeholders.</li> <li>Shares knowledge and develops staff capabilities to strengthen understanding.</li> </ul> <p> <strong>Requirements</strong></p> <ul> <li>This is a hand’s on role requiring a deep level of technical insight and ability.</li> <li>The ideal candidate will have experience working with development teams in environments with a mindset to 'get things done' leveraging common tools and frameworks.</li> <li>Experience in scripting with languages such as PowerShell, Python, and BASH.</li> <li>Strong understanding of the Windows Server & Windows 10 architecture, MDT, MS Office & 365, Active Directory, GPO analysis, VMware, Local Group policy configuration and Bitlocker administration.</li> <li>Experienced managing desktop environments using Microsoft SCCM for computer management, software updates, metrics and application installations.</li> <li>Experience with Windows Server and Windows 10 configuration and deployment in a large enterprise environment.</li> <li>Experience in administration and support of VMWare platform and other VMware related technologies.</li> <li>Experienced in administration and support of mobile device management using AirWatch (Workspace One).</li> <li>Provisioning of servers including: adding, allocating and managing end-user devices. </li> <li>Ensuring physical and virtual systems are compliant within required security standards.</li> <li>Track record of meeting aggressive deadlines and delivering high quality expertise to project teams within development environments.</li> <li>Passionate about delivering exceptional client experience and tier 3 support.</li> <li>Confident and proactive in implementing change.</li> <li>Able to work independently in a fast-paced environment with ability to change priorities on the fly.</li> <li>Adheres to department and IT protocols, procedures and service level agreements.</li> <li>Researching existing and emerging technologies with the ability to plan, build and operationally handoff of newly deployed solutions for use by Infrastructure teams and end user community.</li> </ul> <p> <strong>Preferred</strong></p> <ul> <li>Identity Management – Experience utilizing Okta, SSO and 2FA.</li> <li>Acts as a mentor and subject matter expert to provide leadership for junior staff.</li> </ul> Sep 14th, 2019 11:37AM Sep 14th, 2019 11:37AM Consumer Goods Leisure Goods
nasdaq:ttwo www.take2games.com boards.greenhouse.io Sep 14th, 2019 12:00AM Threat and Vulnerability Specialist Open Information Technology New York, New York, United States New York NY USA Aug 12th, 2019 12:00AM <p>Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher and marketer of interactive entertainment for consumers around the globe. The Company develops and publishes products principally through its wholly-owned labels Rockstar Games and 2K, as well as its new Private Division label and Social Point, a leading developer of mobile games. Our products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services.</p> <p>JOB RESPONSIBILITIES</p> <p>• Maintain vulnerability monitoring systems <br>• Perform manual scans <br>• Categorize and manage response to critical CVEs <br>• Maintain a good understanding of enterprise software and hardware assets <br>• Understand and report material impact of open vulnerabilities on assets <br>• Coordinate patching of vulnerabilities with IT stakeholders <br>• Produce vulnerability reports for various stakeholder groups <br>• Coordinate and guide remote stakeholders on vulnerability response <br>• Monitor vulnerability and intel alerts <br>• Develop process for understanding current vulnerabilities and recommend remediation approach</p> <p>QUALIFICATIONS</p> <p>• 3-5 years experience managing vulnerabilities in enterprise environments with hundreds of endpoints <br>• Experience in MSSP or serving multiple clients ideal <br>• Possess a solid technical understanding of how vulnerabilities can compromise software and hardware <br>• Be able to stay up to date on vulnerabilities, zero days, and threat intel</p> Sep 14th, 2019 11:37AM Sep 14th, 2019 11:37AM Consumer Goods Leisure Goods
nasdaq:ttwo www.take2games.com boards.greenhouse.io Sep 14th, 2019 12:00AM ERP Senior Analyst Open Information Technology New York, New York, United States New York NY USA Aug 12th, 2019 12:00AM <p>Job Summary</p> <p>To Project manage, support and assist in the development of the ERP and complimentary systems and solutions for Take-Two Interactive using (Oracle Enterprise One) JD Edwards E9, in the business areas of Finance and Distribution.</p> <p>Responsibilities </p> <ul> <li>Design and implement business application solutions in JD Edwards E9 application systems for production and distribution processes as directed by the IT Management and/or from approved business process changes.</li> <li>Analyse business requirements, identify opportunities, recommend and deliver solutions.</li> <li>Prepare I.T. documentation to internal and SOX standards for I.T. development or change projects.</li> <li>All system changes to be reviewed and validated to determine any potential conflicts between existing US and International business processes.</li> <li>Help support the IT helpdesk function through resolving of tickets, root cause analyst, Project allocation, knowledge transfer and providing JD Edwards back-up support when critically required (ad-hoc) during month-end weekends.</li> <li>Undertake & manage projects assigned by IT and business Management.</li> <li>Ensure completeness and accuracy of ERP systems interfaces by ensuring that developed ERP solutions are properly tested before go live in accordance with internal and SOX standards.</li> <li>Ensure that systems changes are developed in compliance with internal and SOX change control procedures.</li> <li>As and when required, work with external consultants to develop improved ERP application solutions.</li> <li>Recommend ways of improving and simplifying complex ERP systems designs.</li> <li>Prepare the analysis, design, development and testing of new views of data.</li> <li>Test and review new systems changes in test environments before being promoted to production environment working as necessary with the global business to facilitate.</li> <li>Build and maintain good working relationships with other staff in I.T. and user departments.</li> <li>Work as an extended part of the business team so fully understand department focus and priorities</li> <li>Strong customer focus and service level approach</li> </ul> <p>Key skills </p> <ul> <li>Must have at least one full project life cycle implementation experience.</li> <li>Experience of leading projects, writing technical specification and creating test plans.</li> <li>Effective interpersonal, communication and presentation skills.</li> <li>Attention to detail, strong analytical/ mathematical skills</li> <li>Advanced knowledge and experience of JDE Edwards EnterpriseOne ERP application system for Finance and Distribution process knowledge.</li> <li>Proven experience of other report writing tools would be an added advantage</li> <li>Some database design experience gained through work or perhaps as part of further/ higher education.</li> <li>Ability to work independently as well as part of a team, results focussed.</li> <li>Proactive approach and an ability to understand the larger business reporting implications.</li> </ul> Sep 14th, 2019 11:37AM Sep 14th, 2019 11:37AM Consumer Goods Leisure Goods

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