private:designinginteractive
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2215537
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May 24th, 2019 12:00AM
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The Refinery
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263
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31.00
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Open
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Marketing and Advertising
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May 23rd, 2019 09:46PM
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May 23rd, 2019 09:46PM
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We've been creating software with great experiences for over 10 years.
In our years of experience we've learned what it takes to design and build a product that we're proud of. Not just to be proud of our contributions, rather to be proud of the whole product. This insight changed how we do business.
The recipe is simple, but the cooking is hard:
Have an unwavering great sense of taste.
The quality of your product will never be better than your own taste. But, that's not good enough. You need to have the ability to create something which satisfies your own taste as well.
Design is an end-to-end process that spans the life of the project. The quality that comes out at the end is just as good as the prototypes at the start. We stay involved till long after the project ships.
Work with talented people.
Our team members are creative professionals. We thrive on innovation and question the status quo. We spend every Monday improving our technique and honing our craft.
We believe in working hard and leaving work at work. We don't work weekends, we don't do free pitches, and we don't take emergency projects with unreasonable deadlines.
Talk to people
Great design is not just about visuals. It's about understanding the people who use the product. We interview these people to learn their motivations. We watch these people to learn their frustrations.
We build products in response. Every two weeks, we do it again, showing our progress and getting new feedback.
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Open
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Web Development, Web Applications, User Experience, Design, Content Marketing, Marketing Strategy, Ecommerce, Path to Purchase, Conversion Optimization
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Open
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20525 Center Ridge Rd, Suite 401
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Rocky River
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Ohio
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US
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44116
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Designing Interactive
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private:designinginteractive
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2215537
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Feb 17th, 2018 12:00AM
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The Refinery
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184
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107.00
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Open
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Computer Software
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Feb 17th, 2018 02:25PM
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Feb 17th, 2018 02:25PM
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We've been creating software with great experiences for over 10 years. In our years of experience we've learned what it takes to design and build a product that we're proud of. Not just to be proud of our contributions, rather to be proud of the whole product. This insight changed how we do business. The recipe is simple, but the cooking is hard: Have an unwavering great sense of taste. The quality of your product will never be better than your own taste. But, that's not good enough. You need to have the ability to create something which satisfies your own taste as well. Design is an end-to-end process that spans the life of the project. The quality that comes out at the end is just as good as the prototypes at the start. We stay involved till long after the project ships. Work with talented people. Our team members are creative professionals. We thrive on innovation and question the status quo. We spend every Monday improving our technique and honing our craft. We believe in working hard and leaving work at work. We don't work weekends, we don't do free pitches, and we don't take emergency projects with unreasonable deadlines. Talk to people Great design is not just about visuals. It's about understanding the people who use the product. We interview these people to learn their motivations. We watch these people to learn their frustrations. We build products in response. Every two weeks, we do it again, showing our progress and getting new feedback.
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Designing Interactive
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private:designinginteractive
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2215537
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Feb 16th, 2018 12:00AM
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The Refinery
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184
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107.00
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Open
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Computer Software
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Feb 16th, 2017 08:15AM
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Feb 16th, 2017 08:15AM
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We've been creating software with great experiences for over 10 years.
In our years of experience we've learned what it takes to design and build a product that we're proud of. Not just to be proud of our contributions, rather to be proud of the whole product. This insight changed how we do business.
The recipe is simple, but the cooking is hard:
Have an unwavering great sense of taste.
The quality of your product will never be better than your own taste. But, that's not good enough. You need to have the ability to create something which satisfies your own taste as well.
Design is an end-to-end process that spans the life of the project. The quality that comes out at the end is just as good as the prototypes at the start. We stay involved till long after the project ships.
Work with talented people.
Our team members are creative professionals. We thrive on innovation and question the status quo. We spend every Monday improving our technique and honing our craft.
We believe in working hard and leaving work at work. We don't work weekends, we don't do free pitches, and we don't take emergency projects with unreasonable deadlines.
Talk to people
Great design is not just about visuals. It's about understanding the people who use the product. We interview these people to learn their motivations. We watch these people to learn their frustrations.
We build products in response. Every two weeks, we do it again, showing our progress and getting new feedback.
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Designing Interactive
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private:designinginteractive
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2215537
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Feb 15th, 2018 12:00AM
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The Refinery
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184
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107.00
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Open
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Computer Software
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Feb 15th, 2017 10:07AM
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Feb 15th, 2017 10:07AM
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We've been creating software with great experiences for over 10 years.
In our years of experience we've learned what it takes to design and build a product that we're proud of. Not just to be proud of our contributions, rather to be proud of the whole product. This insight changed how we do business.
The recipe is simple, but the cooking is hard:
Have an unwavering great sense of taste.
The quality of your product will never be better than your own taste. But, that's not good enough. You need to have the ability to create something which satisfies your own taste as well.
Design is an end-to-end process that spans the life of the project. The quality that comes out at the end is just as good as the prototypes at the start. We stay involved till long after the project ships.
Work with talented people.
Our team members are creative professionals. We thrive on innovation and question the status quo. We spend every Monday improving our technique and honing our craft.
We believe in working hard and leaving work at work. We don't work weekends, we don't do free pitches, and we don't take emergency projects with unreasonable deadlines.
Talk to people
Great design is not just about visuals. It's about understanding the people who use the product. We interview these people to learn their motivations. We watch these people to learn their frustrations.
We build products in response. Every two weeks, we do it again, showing our progress and getting new feedback.
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Designing Interactive
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private:designinginteractive
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2215537
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Feb 14th, 2018 12:00AM
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The Refinery
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184
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107.00
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Open
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Computer Software
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Feb 14th, 2017 01:50PM
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Feb 14th, 2017 01:50PM
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We've been creating software with great experiences for over 10 years.
In our years of experience we've learned what it takes to design and build a product that we're proud of. Not just to be proud of our contributions, rather to be proud of the whole product. This insight changed how we do business.
The recipe is simple, but the cooking is hard:
Have an unwavering great sense of taste.
The quality of your product will never be better than your own taste. But, that's not good enough. You need to have the ability to create something which satisfies your own taste as well.
Design is an end-to-end process that spans the life of the project. The quality that comes out at the end is just as good as the prototypes at the start. We stay involved till long after the project ships.
Work with talented people.
Our team members are creative professionals. We thrive on innovation and question the status quo. We spend every Monday improving our technique and honing our craft.
We believe in working hard and leaving work at work. We don't work weekends, we don't do free pitches, and we don't take emergency projects with unreasonable deadlines.
Talk to people
Great design is not just about visuals. It's about understanding the people who use the product. We interview these people to learn their motivations. We watch these people to learn their frustrations.
We build products in response. Every two weeks, we do it again, showing our progress and getting new feedback.
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Designing Interactive
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private:designinginteractive
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2215537
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Feb 13th, 2018 12:00AM
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The Refinery
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184
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107.00
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Open
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Computer Software
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Feb 13th, 2017 04:11PM
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Feb 13th, 2017 04:11PM
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We've been creating software with great experiences for over 10 years.
In our years of experience we've learned what it takes to design and build a product that we're proud of. Not just to be proud of our contributions, rather to be proud of the whole product. This insight changed how we do business.
The recipe is simple, but the cooking is hard:
Have an unwavering great sense of taste.
The quality of your product will never be better than your own taste. But, that's not good enough. You need to have the ability to create something which satisfies your own taste as well.
Design is an end-to-end process that spans the life of the project. The quality that comes out at the end is just as good as the prototypes at the start. We stay involved till long after the project ships.
Work with talented people.
Our team members are creative professionals. We thrive on innovation and question the status quo. We spend every Monday improving our technique and honing our craft.
We believe in working hard and leaving work at work. We don't work weekends, we don't do free pitches, and we don't take emergency projects with unreasonable deadlines.
Talk to people
Great design is not just about visuals. It's about understanding the people who use the product. We interview these people to learn their motivations. We watch these people to learn their frustrations.
We build products in response. Every two weeks, we do it again, showing our progress and getting new feedback.
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Designing Interactive
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private:designinginteractive
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2215537
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Feb 12th, 2018 12:00AM
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The Refinery
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184
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107.00
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Open
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Computer Software
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Feb 12th, 2017 04:15AM
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Feb 12th, 2017 04:15AM
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We've been creating software with great experiences for over 10 years.
In our years of experience we've learned what it takes to design and build a product that we're proud of. Not just to be proud of our contributions, rather to be proud of the whole product. This insight changed how we do business.
The recipe is simple, but the cooking is hard:
Have an unwavering great sense of taste.
The quality of your product will never be better than your own taste. But, that's not good enough. You need to have the ability to create something which satisfies your own taste as well.
Design is an end-to-end process that spans the life of the project. The quality that comes out at the end is just as good as the prototypes at the start. We stay involved till long after the project ships.
Work with talented people.
Our team members are creative professionals. We thrive on innovation and question the status quo. We spend every Monday improving our technique and honing our craft.
We believe in working hard and leaving work at work. We don't work weekends, we don't do free pitches, and we don't take emergency projects with unreasonable deadlines.
Talk to people
Great design is not just about visuals. It's about understanding the people who use the product. We interview these people to learn their motivations. We watch these people to learn their frustrations.
We build products in response. Every two weeks, we do it again, showing our progress and getting new feedback.
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Designing Interactive
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private:designinginteractive
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2215537
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Feb 11th, 2018 12:00AM
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The Refinery
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184
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107.00
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Open
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Computer Software
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Feb 11th, 2017 05:35AM
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Feb 11th, 2017 05:35AM
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We've been creating software with great experiences for over 10 years.
In our years of experience we've learned what it takes to design and build a product that we're proud of. Not just to be proud of our contributions, rather to be proud of the whole product. This insight changed how we do business.
The recipe is simple, but the cooking is hard:
Have an unwavering great sense of taste.
The quality of your product will never be better than your own taste. But, that's not good enough. You need to have the ability to create something which satisfies your own taste as well.
Design is an end-to-end process that spans the life of the project. The quality that comes out at the end is just as good as the prototypes at the start. We stay involved till long after the project ships.
Work with talented people.
Our team members are creative professionals. We thrive on innovation and question the status quo. We spend every Monday improving our technique and honing our craft.
We believe in working hard and leaving work at work. We don't work weekends, we don't do free pitches, and we don't take emergency projects with unreasonable deadlines.
Talk to people
Great design is not just about visuals. It's about understanding the people who use the product. We interview these people to learn their motivations. We watch these people to learn their frustrations.
We build products in response. Every two weeks, we do it again, showing our progress and getting new feedback.
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Designing Interactive
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private:designinginteractive
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2215537
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Feb 10th, 2018 12:00AM
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The Refinery
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184
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107.00
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Open
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Computer Software
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Feb 10th, 2017 06:43AM
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Feb 10th, 2017 06:43AM
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We've been creating software with great experiences for over 10 years.
In our years of experience we've learned what it takes to design and build a product that we're proud of. Not just to be proud of our contributions, rather to be proud of the whole product. This insight changed how we do business.
The recipe is simple, but the cooking is hard:
Have an unwavering great sense of taste.
The quality of your product will never be better than your own taste. But, that's not good enough. You need to have the ability to create something which satisfies your own taste as well.
Design is an end-to-end process that spans the life of the project. The quality that comes out at the end is just as good as the prototypes at the start. We stay involved till long after the project ships.
Work with talented people.
Our team members are creative professionals. We thrive on innovation and question the status quo. We spend every Monday improving our technique and honing our craft.
We believe in working hard and leaving work at work. We don't work weekends, we don't do free pitches, and we don't take emergency projects with unreasonable deadlines.
Talk to people
Great design is not just about visuals. It's about understanding the people who use the product. We interview these people to learn their motivations. We watch these people to learn their frustrations.
We build products in response. Every two weeks, we do it again, showing our progress and getting new feedback.
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Designing Interactive
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private:designinginteractive
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2215537
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Feb 9th, 2018 12:00AM
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The Refinery
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184
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107.00
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Open
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Computer Software
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Feb 9th, 2017 08:57AM
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Feb 9th, 2017 08:57AM
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We've been creating software with great experiences for over 10 years.
In our years of experience we've learned what it takes to design and build a product that we're proud of. Not just to be proud of our contributions, rather to be proud of the whole product. This insight changed how we do business.
The recipe is simple, but the cooking is hard:
Have an unwavering great sense of taste.
The quality of your product will never be better than your own taste. But, that's not good enough. You need to have the ability to create something which satisfies your own taste as well.
Design is an end-to-end process that spans the life of the project. The quality that comes out at the end is just as good as the prototypes at the start. We stay involved till long after the project ships.
Work with talented people.
Our team members are creative professionals. We thrive on innovation and question the status quo. We spend every Monday improving our technique and honing our craft.
We believe in working hard and leaving work at work. We don't work weekends, we don't do free pitches, and we don't take emergency projects with unreasonable deadlines.
Talk to people
Great design is not just about visuals. It's about understanding the people who use the product. We interview these people to learn their motivations. We watch these people to learn their frustrations.
We build products in response. Every two weeks, we do it again, showing our progress and getting new feedback.
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Designing Interactive
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