LinkedIn Profile

Access kunst-stoff historical Linkedin company profile data on number of followers, employee headcount and more
Ticker Symbol Entity Name As Of Date Company Name Followers Employees on Linkedin Link Industry Date Added Date Updated Description Website Specialities Logo HQ.Street HQ.City HQ.State HQ.Country HQ.Postal Headcount change in past 24 months Company Name Sector Industry
private:kunst-stoff 474974 May 29th, 2019 12:00AM kunst-stoff GmbH 131 8.00 Open Computer Games May 29th, 2019 10:03AM May 29th, 2019 10:03AM The award-winning kunst-stoff GmbH is an independent game developer and producer based in Berlin. The owner and managing director is Patrick Rau, MA in Communication Design. We develop games with original IPs for PC / Mac, console and mobile platforms for the international market. kunst-stoff also produces interactive exhibits for clients in the industrial and cultural fields and is active in the development of new technology. kunst-stoff is licensed Nintendo DS and Wii developer as well as developer for iPhone, iPad and iPod Touch. On request we produce interactive installations and exhibits for other clients, from the idea to the final product. We cover: Interactive Installations Serious Games Gamification Transmedia Virtual Reality, Augmented Reality conception (game design, transmedia/crossmedia projects) storytelling and dramaturgy mentoring coding: C++, Flash design: 2D, 3D, 2D- and 3D-animation illustration project handling kunst-stoff published the action puzzle game “The Great Jitters: Pudding Panic” for the iPhone, iPad, iPod Touch as well as for PC, Mac and Linux in 2011. The game has won several awards and received excellent reviews worldwide – the game is on position 5, “Best iPhone and iPad games 2011″ on metacritic.com). It was also was promoted as “Game of the week” on the App Store for iPad and Mac. In 2010 we received the German Developer Award for the best children’s game for our game “Galaxy Racers” . kunst-stoff’s mission is to produce games with a high conceptual and artistic value. Our idea of quality is closely linked to socially responsible business conduct. We appreciate the active participation of employees in company decisions. kunst-stoff benefits from this interdisciplinary expertise and can therefore produce high quality and well designed products that are optimally adapted to market conditions. Open concept, dramaturgy, illustration, art-direction, creative-direction, user interface design, usability, software development, sound design, 3D animation, game design, projectmanagment Open Kottbusser Damm 73 Berlin DE 10967 kunst-stoff
private:kunst-stoff 474974 Feb 17th, 2018 12:00AM kunst-stoff GmbH 119 13.00 Open Computer Games Feb 17th, 2018 02:25PM Feb 17th, 2018 02:25PM The award-winning kunst-stoff GmbH is an independent game developer and producer based in Berlin. The owner and managing director is Patrick Rau, MA in Communication Design. We develop games with original IPs for PC / Mac, console and mobile platforms for the international market. kunst-stoff also produces interactive exhibits for clients in the industrial and cultural fields and is active in the development of new technology. kunst-stoff is licensed Nintendo DS and Wii developer as well as developer for iPhone, iPad and iPod Touch. On request we produce interactive installations and exhibits for other clients, from the idea to the final product. We cover: Interactive Installations Serious Games Gamification Transmedia Virtual Reality, Augmented Reality conception (game design, transmedia/crossmedia projects) storytelling and dramaturgy mentoring coding: C++, Flash design: 2D, 3D, 2D- and 3D-animation illustration project handling kunst-stoff published the action puzzle game “The Great Jitters: Pudding Panic” for the iPhone, iPad, iPod Touch as well as for PC, Mac and Linux in 2011. The game has won several awards and received excellent reviews worldwide – the game is on position 5, “Best iPhone and iPad games 2011″ on metacritic.com). It was also was promoted as “Game of the week” on the App Store for iPad and Mac. In 2010 we received the German Developer Award for the best children’s game for our game “Galaxy Racers” . kunst-stoff’s mission is to produce games with a high conceptual and artistic value. Our idea of quality is closely linked to socially responsible business conduct. We appreciate the active participation of employees in company decisions. kunst-stoff benefits from this interdisciplinary expertise and can therefore produce high quality and well designed products that are optimally adapted to market conditions. kunst-stoff
private:kunst-stoff 474974 Feb 16th, 2018 12:00AM kunst-stoff GmbH 119 13.00 Open Computer Games Feb 16th, 2017 08:15AM Feb 16th, 2017 08:15AM The award-winning kunst-stoff GmbH is an independent game developer and producer based in Berlin. The owner and managing director is Patrick Rau, MA in Communication Design. We develop games with original IPs for PC / Mac, console and mobile platforms for the international market. kunst-stoff also produces interactive exhibits for clients in the industrial and cultural fields and is active in the development of new technology. kunst-stoff is licensed Nintendo DS and Wii developer as well as developer for iPhone, iPad and iPod Touch. On request we produce interactive installations and exhibits for other clients, from the idea to the final product. We cover: Interactive Installations Serious Games Gamification Transmedia Virtual Reality, Augmented Reality conception (game design, transmedia/crossmedia projects) storytelling and dramaturgy mentoring coding: C++, Flash design: 2D, 3D, 2D- and 3D-animation illustration project handling kunst-stoff published the action puzzle game “The Great Jitters: Pudding Panic” for the iPhone, iPad, iPod Touch as well as for PC, Mac and Linux in 2011. The game has won several awards and received excellent reviews worldwide – the game is on position 5, “Best iPhone and iPad games 2011″ on metacritic.com). It was also was promoted as “Game of the week” on the App Store for iPad and Mac. In 2010 we received the German Developer Award for the best children’s game for our game “Galaxy Racers” . kunst-stoff’s mission is to produce games with a high conceptual and artistic value. Our idea of quality is closely linked to socially responsible business conduct. We appreciate the active participation of employees in company decisions. kunst-stoff benefits from this interdisciplinary expertise and can therefore produce high quality and well designed products that are optimally adapted to market conditions. kunst-stoff
private:kunst-stoff 474974 Feb 15th, 2018 12:00AM kunst-stoff GmbH 119 13.00 Open Computer Games Feb 15th, 2017 10:07AM Feb 15th, 2017 10:07AM The award-winning kunst-stoff GmbH is an independent game developer and producer based in Berlin. The owner and managing director is Patrick Rau, MA in Communication Design. We develop games with original IPs for PC / Mac, console and mobile platforms for the international market. kunst-stoff also produces interactive exhibits for clients in the industrial and cultural fields and is active in the development of new technology. kunst-stoff is licensed Nintendo DS and Wii developer as well as developer for iPhone, iPad and iPod Touch. On request we produce interactive installations and exhibits for other clients, from the idea to the final product. We cover: Interactive Installations Serious Games Gamification Transmedia Virtual Reality, Augmented Reality conception (game design, transmedia/crossmedia projects) storytelling and dramaturgy mentoring coding: C++, Flash design: 2D, 3D, 2D- and 3D-animation illustration project handling kunst-stoff published the action puzzle game “The Great Jitters: Pudding Panic” for the iPhone, iPad, iPod Touch as well as for PC, Mac and Linux in 2011. The game has won several awards and received excellent reviews worldwide – the game is on position 5, “Best iPhone and iPad games 2011″ on metacritic.com). It was also was promoted as “Game of the week” on the App Store for iPad and Mac. In 2010 we received the German Developer Award for the best children’s game for our game “Galaxy Racers” . kunst-stoff’s mission is to produce games with a high conceptual and artistic value. Our idea of quality is closely linked to socially responsible business conduct. We appreciate the active participation of employees in company decisions. kunst-stoff benefits from this interdisciplinary expertise and can therefore produce high quality and well designed products that are optimally adapted to market conditions. kunst-stoff
private:kunst-stoff 474974 Feb 14th, 2018 12:00AM kunst-stoff GmbH 119 13.00 Open Computer Games Feb 14th, 2017 01:50PM Feb 14th, 2017 01:50PM The award-winning kunst-stoff GmbH is an independent game developer and producer based in Berlin. The owner and managing director is Patrick Rau, MA in Communication Design. We develop games with original IPs for PC / Mac, console and mobile platforms for the international market. kunst-stoff also produces interactive exhibits for clients in the industrial and cultural fields and is active in the development of new technology. kunst-stoff is licensed Nintendo DS and Wii developer as well as developer for iPhone, iPad and iPod Touch. On request we produce interactive installations and exhibits for other clients, from the idea to the final product. We cover: Interactive Installations Serious Games Gamification Transmedia Virtual Reality, Augmented Reality conception (game design, transmedia/crossmedia projects) storytelling and dramaturgy mentoring coding: C++, Flash design: 2D, 3D, 2D- and 3D-animation illustration project handling kunst-stoff published the action puzzle game “The Great Jitters: Pudding Panic” for the iPhone, iPad, iPod Touch as well as for PC, Mac and Linux in 2011. The game has won several awards and received excellent reviews worldwide – the game is on position 5, “Best iPhone and iPad games 2011″ on metacritic.com). It was also was promoted as “Game of the week” on the App Store for iPad and Mac. In 2010 we received the German Developer Award for the best children’s game for our game “Galaxy Racers” . kunst-stoff’s mission is to produce games with a high conceptual and artistic value. Our idea of quality is closely linked to socially responsible business conduct. We appreciate the active participation of employees in company decisions. kunst-stoff benefits from this interdisciplinary expertise and can therefore produce high quality and well designed products that are optimally adapted to market conditions. kunst-stoff
private:kunst-stoff 474974 Feb 13th, 2018 12:00AM kunst-stoff GmbH 119 13.00 Open Computer Games Feb 13th, 2017 04:11PM Feb 13th, 2017 04:11PM The award-winning kunst-stoff GmbH is an independent game developer and producer based in Berlin. The owner and managing director is Patrick Rau, MA in Communication Design. We develop games with original IPs for PC / Mac, console and mobile platforms for the international market. kunst-stoff also produces interactive exhibits for clients in the industrial and cultural fields and is active in the development of new technology. kunst-stoff is licensed Nintendo DS and Wii developer as well as developer for iPhone, iPad and iPod Touch. On request we produce interactive installations and exhibits for other clients, from the idea to the final product. We cover: Interactive Installations Serious Games Gamification Transmedia Virtual Reality, Augmented Reality conception (game design, transmedia/crossmedia projects) storytelling and dramaturgy mentoring coding: C++, Flash design: 2D, 3D, 2D- and 3D-animation illustration project handling kunst-stoff published the action puzzle game “The Great Jitters: Pudding Panic” for the iPhone, iPad, iPod Touch as well as for PC, Mac and Linux in 2011. The game has won several awards and received excellent reviews worldwide – the game is on position 5, “Best iPhone and iPad games 2011″ on metacritic.com). It was also was promoted as “Game of the week” on the App Store for iPad and Mac. In 2010 we received the German Developer Award for the best children’s game for our game “Galaxy Racers” . kunst-stoff’s mission is to produce games with a high conceptual and artistic value. Our idea of quality is closely linked to socially responsible business conduct. We appreciate the active participation of employees in company decisions. kunst-stoff benefits from this interdisciplinary expertise and can therefore produce high quality and well designed products that are optimally adapted to market conditions. kunst-stoff
private:kunst-stoff 474974 Feb 12th, 2018 12:00AM kunst-stoff GmbH 119 13.00 Open Computer Games Feb 12th, 2017 04:15AM Feb 12th, 2017 04:15AM The award-winning kunst-stoff GmbH is an independent game developer and producer based in Berlin. The owner and managing director is Patrick Rau, MA in Communication Design. We develop games with original IPs for PC / Mac, console and mobile platforms for the international market. kunst-stoff also produces interactive exhibits for clients in the industrial and cultural fields and is active in the development of new technology. kunst-stoff is licensed Nintendo DS and Wii developer as well as developer for iPhone, iPad and iPod Touch. On request we produce interactive installations and exhibits for other clients, from the idea to the final product. We cover: Interactive Installations Serious Games Gamification Transmedia Virtual Reality, Augmented Reality conception (game design, transmedia/crossmedia projects) storytelling and dramaturgy mentoring coding: C++, Flash design: 2D, 3D, 2D- and 3D-animation illustration project handling kunst-stoff published the action puzzle game “The Great Jitters: Pudding Panic” for the iPhone, iPad, iPod Touch as well as for PC, Mac and Linux in 2011. The game has won several awards and received excellent reviews worldwide – the game is on position 5, “Best iPhone and iPad games 2011″ on metacritic.com). It was also was promoted as “Game of the week” on the App Store for iPad and Mac. In 2010 we received the German Developer Award for the best children’s game for our game “Galaxy Racers” . kunst-stoff’s mission is to produce games with a high conceptual and artistic value. Our idea of quality is closely linked to socially responsible business conduct. We appreciate the active participation of employees in company decisions. kunst-stoff benefits from this interdisciplinary expertise and can therefore produce high quality and well designed products that are optimally adapted to market conditions. kunst-stoff
private:kunst-stoff 474974 Feb 11th, 2018 12:00AM kunst-stoff GmbH 119 13.00 Open Computer Games Feb 11th, 2017 05:35AM Feb 11th, 2017 05:35AM The award-winning kunst-stoff GmbH is an independent game developer and producer based in Berlin. The owner and managing director is Patrick Rau, MA in Communication Design. We develop games with original IPs for PC / Mac, console and mobile platforms for the international market. kunst-stoff also produces interactive exhibits for clients in the industrial and cultural fields and is active in the development of new technology. kunst-stoff is licensed Nintendo DS and Wii developer as well as developer for iPhone, iPad and iPod Touch. On request we produce interactive installations and exhibits for other clients, from the idea to the final product. We cover: Interactive Installations Serious Games Gamification Transmedia Virtual Reality, Augmented Reality conception (game design, transmedia/crossmedia projects) storytelling and dramaturgy mentoring coding: C++, Flash design: 2D, 3D, 2D- and 3D-animation illustration project handling kunst-stoff published the action puzzle game “The Great Jitters: Pudding Panic” for the iPhone, iPad, iPod Touch as well as for PC, Mac and Linux in 2011. The game has won several awards and received excellent reviews worldwide – the game is on position 5, “Best iPhone and iPad games 2011″ on metacritic.com). It was also was promoted as “Game of the week” on the App Store for iPad and Mac. In 2010 we received the German Developer Award for the best children’s game for our game “Galaxy Racers” . kunst-stoff’s mission is to produce games with a high conceptual and artistic value. Our idea of quality is closely linked to socially responsible business conduct. We appreciate the active participation of employees in company decisions. kunst-stoff benefits from this interdisciplinary expertise and can therefore produce high quality and well designed products that are optimally adapted to market conditions. kunst-stoff
private:kunst-stoff 474974 Feb 10th, 2018 12:00AM kunst-stoff GmbH 119 13.00 Open Computer Games Feb 10th, 2017 06:43AM Feb 10th, 2017 06:43AM The award-winning kunst-stoff GmbH is an independent game developer and producer based in Berlin. The owner and managing director is Patrick Rau, MA in Communication Design. We develop games with original IPs for PC / Mac, console and mobile platforms for the international market. kunst-stoff also produces interactive exhibits for clients in the industrial and cultural fields and is active in the development of new technology. kunst-stoff is licensed Nintendo DS and Wii developer as well as developer for iPhone, iPad and iPod Touch. On request we produce interactive installations and exhibits for other clients, from the idea to the final product. We cover: Interactive Installations Serious Games Gamification Transmedia Virtual Reality, Augmented Reality conception (game design, transmedia/crossmedia projects) storytelling and dramaturgy mentoring coding: C++, Flash design: 2D, 3D, 2D- and 3D-animation illustration project handling kunst-stoff published the action puzzle game “The Great Jitters: Pudding Panic” for the iPhone, iPad, iPod Touch as well as for PC, Mac and Linux in 2011. The game has won several awards and received excellent reviews worldwide – the game is on position 5, “Best iPhone and iPad games 2011″ on metacritic.com). It was also was promoted as “Game of the week” on the App Store for iPad and Mac. In 2010 we received the German Developer Award for the best children’s game for our game “Galaxy Racers” . kunst-stoff’s mission is to produce games with a high conceptual and artistic value. Our idea of quality is closely linked to socially responsible business conduct. We appreciate the active participation of employees in company decisions. kunst-stoff benefits from this interdisciplinary expertise and can therefore produce high quality and well designed products that are optimally adapted to market conditions. kunst-stoff
private:kunst-stoff 474974 Feb 9th, 2018 12:00AM kunst-stoff GmbH 119 13.00 Open Computer Games Feb 9th, 2017 08:57AM Feb 9th, 2017 08:57AM The award-winning kunst-stoff GmbH is an independent game developer and producer based in Berlin. The owner and managing director is Patrick Rau, MA in Communication Design. We develop games with original IPs for PC / Mac, console and mobile platforms for the international market. kunst-stoff also produces interactive exhibits for clients in the industrial and cultural fields and is active in the development of new technology. kunst-stoff is licensed Nintendo DS and Wii developer as well as developer for iPhone, iPad and iPod Touch. On request we produce interactive installations and exhibits for other clients, from the idea to the final product. We cover: Interactive Installations Serious Games Gamification Transmedia Virtual Reality, Augmented Reality conception (game design, transmedia/crossmedia projects) storytelling and dramaturgy mentoring coding: C++, Flash design: 2D, 3D, 2D- and 3D-animation illustration project handling kunst-stoff published the action puzzle game “The Great Jitters: Pudding Panic” for the iPhone, iPad, iPod Touch as well as for PC, Mac and Linux in 2011. The game has won several awards and received excellent reviews worldwide – the game is on position 5, “Best iPhone and iPad games 2011″ on metacritic.com). It was also was promoted as “Game of the week” on the App Store for iPad and Mac. In 2010 we received the German Developer Award for the best children’s game for our game “Galaxy Racers” . kunst-stoff’s mission is to produce games with a high conceptual and artistic value. Our idea of quality is closely linked to socially responsible business conduct. We appreciate the active participation of employees in company decisions. kunst-stoff benefits from this interdisciplinary expertise and can therefore produce high quality and well designed products that are optimally adapted to market conditions. kunst-stoff

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