private:panic
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2175174
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Feb 15th, 2022 12:00AM
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Panic Button
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1.1K
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45.00
|
Open
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Computer Games
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Feb 14th, 2022 08:44PM
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Feb 14th, 2022 08:44PM
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In late 2007, a small group of industry veterans got together and founded a new game company in Austin, Texas. The following January, they rented a small room in temporary office space and got to work. Spirits were high and the future was bright! Naturally, things didn’t go quite as expected. Such are the humble beginnings of Panic Button.
For several years, Panic Button worked in quiet obscurity. We shipped a few low-budget titles. We made stealthy contributions to various games, big and small, under development by other studios in town. We helped Dragon Age: Origins fit in memory on consoles. We improved server stability for Star Wars: The Old Republic. We put character into the ReCore sand. We even helped Ms. Splosion Man have a blast online.
Persistence, patience, planning, work, experience, talent, and a little luck allowed Panic Button to not only survive those early years but to quietly grow. We continued to work largely behind the scenes, until…
In 2015, Panic Button began working with Psyonix. We brought Rocket League to the Microsoft Xbox One. We added 4K support to the Sony PlayStation 4 Pro version. And then, in 2016, we brought Rocket League to the Nintendo Switch.
We toured hell (via Mars) in 2017 when Panic Button brought the critically acclaimed Doom to the Nintendo Switch. This release was repeatedly described as an “impossible port”.
How could we top Doom? That would be Wolfenstein II: The New Colossus and Warframe on the Nintendo Switch.
Meanwhile, we’ve been incredibly busy in 2019:
Hob: The Definitive Edition (Switch)
Wolfenstein II: Youngblood (Switch)
Doom 3 (PC, PS4, Xbox One, and Switch)
Torchlight II (PS4, Xbox One, and Switch)
And wait until you see what’s next! (Hint: It’s probably not Horizon: Zero Dawn for Switch.)
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Open
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Video game development, Original IP development, Porting services, Co-development, Mobile development, Connected Experiences, Wii U development, Console development, PC Development, Business Innovation, Next-Generation Development, PlayStation 4, Xbox One, Transmedia
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Open
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Arboretum
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Austin
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Texas
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US
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78759
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Panic
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|
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private:panic
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2175174
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Nov 28th, 2021 12:00AM
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Panic Button
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1.1K
|
46.00
|
Open
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Computer Games
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Nov 28th, 2021 06:34PM
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Nov 28th, 2021 06:34PM
|
In late 2007, a small group of industry veterans got together and founded a new game company in Austin, Texas. The following January, they rented a small room in temporary office space and got to work. Spirits were high and the future was bright! Naturally, things didn’t go quite as expected. Such are the humble beginnings of Panic Button.
For several years, Panic Button worked in quiet obscurity. We shipped a few low-budget titles. We made stealthy contributions to various games, big and small, under development by other studios in town. We helped Dragon Age: Origins fit in memory on consoles. We improved server stability for Star Wars: The Old Republic. We put character into the ReCore sand. We even helped Ms. Splosion Man have a blast online.
Persistence, patience, planning, work, experience, talent, and a little luck allowed Panic Button to not only survive those early years but to quietly grow. We continued to work largely behind the scenes, until…
In 2015, Panic Button began working with Psyonix. We brought Rocket League to the Microsoft Xbox One. We added 4K support to the Sony PlayStation 4 Pro version. And then, in 2016, we brought Rocket League to the Nintendo Switch.
We toured hell (via Mars) in 2017 when Panic Button brought the critically acclaimed Doom to the Nintendo Switch. This release was repeatedly described as an “impossible port”.
How could we top Doom? That would be Wolfenstein II: The New Colossus and Warframe on the Nintendo Switch.
Meanwhile, we’ve been incredibly busy in 2019:
Hob: The Definitive Edition (Switch)
Wolfenstein II: Youngblood (Switch)
Doom 3 (PC, PS4, Xbox One, and Switch)
Torchlight II (PS4, Xbox One, and Switch)
And wait until you see what’s next! (Hint: It’s probably not Horizon: Zero Dawn for Switch.)
|
Open
|
Video game development, Original IP development, Porting services, Co-development, Mobile development, Connected Experiences, Wii U development, Console development, PC Development, Business Innovation, Next-Generation Development, PlayStation 4, Xbox One, Transmedia
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Open
|
Arboretum
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Austin
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Texas
|
US
|
78759
|
|
Panic
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|
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private:panic
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2175174
|
Nov 9th, 2021 12:00AM
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Panic Button
|
1.1K
|
45.00
|
Open
|
Computer Games
|
Nov 9th, 2021 10:18AM
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Nov 9th, 2021 10:18AM
|
In late 2007, a small group of industry veterans got together and founded a new game company in Austin, Texas. The following January, they rented a small room in temporary office space and got to work. Spirits were high and the future was bright! Naturally, things didn’t go quite as expected. Such are the humble beginnings of Panic Button.
For several years, Panic Button worked in quiet obscurity. We shipped a few low-budget titles. We made stealthy contributions to various games, big and small, under development by other studios in town. We helped Dragon Age: Origins fit in memory on consoles. We improved server stability for Star Wars: The Old Republic. We put character into the ReCore sand. We even helped Ms. Splosion Man have a blast online.
Persistence, patience, planning, work, experience, talent, and a little luck allowed Panic Button to not only survive those early years but to quietly grow. We continued to work largely behind the scenes, until…
In 2015, Panic Button began working with Psyonix. We brought Rocket League to the Microsoft Xbox One. We added 4K support to the Sony PlayStation 4 Pro version. And then, in 2016, we brought Rocket League to the Nintendo Switch.
We toured hell (via Mars) in 2017 when Panic Button brought the critically acclaimed Doom to the Nintendo Switch. This release was repeatedly described as an “impossible port”.
How could we top Doom? That would be Wolfenstein II: The New Colossus and Warframe on the Nintendo Switch.
Meanwhile, we’ve been incredibly busy in 2019:
Hob: The Definitive Edition (Switch)
Wolfenstein II: Youngblood (Switch)
Doom 3 (PC, PS4, Xbox One, and Switch)
Torchlight II (PS4, Xbox One, and Switch)
And wait until you see what’s next! (Hint: It’s probably not Horizon: Zero Dawn for Switch.)
|
Open
|
Video game development, Original IP development, Porting services, Co-development, Mobile development, Connected Experiences, Wii U development, Console development, PC Development, Business Innovation, Next-Generation Development, PlayStation 4, Xbox One, Transmedia
|
Open
|
Arboretum
|
Austin
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Texas
|
US
|
78759
|
|
Panic
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|
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private:panic
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2267152
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May 30th, 2019 12:00AM
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Panic, Inc.
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338
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11.00
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Open
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Computer Software
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May 30th, 2019 07:54PM
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May 30th, 2019 07:54PM
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Independent Mac OS X and iOS software developer.
Founded by Cabel Sasser and Steven Frank. Headquartered in Portland, Oregon, with a subsidiary office in Japan.
Applications produced include: Transmit, Coda, Unison, CandyBar, Prompt, Stattoo, Desktastic, and Audion.
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Open
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Panic
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private:panic
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2267152
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Mar 18th, 2018 12:00AM
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Panic, Inc.
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308
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10.00
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Open
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Computer Software
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Mar 18th, 2018 03:16PM
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Mar 18th, 2018 03:16PM
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Open
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Panic
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private:panic
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2267152
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Feb 17th, 2018 12:00AM
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Panic, Inc.
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298
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10.00
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Open
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Computer Software
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Feb 17th, 2018 02:25PM
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Feb 17th, 2018 02:25PM
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Independent Mac OS X and iOS software developer.
Founded by Cabel Sasser and Steven Frank. Headquartered in Portland, Oregon, with a subsidiary office in Japan.
Applications produced include: Transmit, Coda, Unison, CandyBar, Prompt, Stattoo, Desktastic, and Audion.
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Panic
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private:panic
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2267152
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Feb 16th, 2018 12:00AM
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Panic, Inc.
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298
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10.00
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Open
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Computer Software
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Feb 16th, 2017 08:15AM
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Feb 16th, 2017 08:15AM
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Independent Mac OS X and iOS software developer.
Founded by Cabel Sasser and Steven Frank. Headquartered in Portland, Oregon, with a subsidiary office in Japan.
Applications produced include: Transmit, Coda, Unison, CandyBar, Prompt, Stattoo, Desktastic, and Audion.
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Panic
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private:panic
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2267152
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Feb 15th, 2018 12:00AM
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Panic, Inc.
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298
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10.00
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Open
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Computer Software
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Feb 15th, 2017 10:07AM
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Feb 15th, 2017 10:07AM
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Independent Mac OS X and iOS software developer.
Founded by Cabel Sasser and Steven Frank. Headquartered in Portland, Oregon, with a subsidiary office in Japan.
Applications produced include: Transmit, Coda, Unison, CandyBar, Prompt, Stattoo, Desktastic, and Audion.
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Panic
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private:panic
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2267152
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Feb 14th, 2018 12:00AM
|
Panic, Inc.
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298
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10.00
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Open
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Computer Software
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Feb 14th, 2017 01:50PM
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Feb 14th, 2017 01:50PM
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Independent Mac OS X and iOS software developer.
Founded by Cabel Sasser and Steven Frank. Headquartered in Portland, Oregon, with a subsidiary office in Japan.
Applications produced include: Transmit, Coda, Unison, CandyBar, Prompt, Stattoo, Desktastic, and Audion.
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Panic
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private:panic
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2267152
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Feb 13th, 2018 12:00AM
|
Panic, Inc.
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298
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10.00
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Open
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Computer Software
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Feb 13th, 2017 04:11PM
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Feb 13th, 2017 04:11PM
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Independent Mac OS X and iOS software developer.
Founded by Cabel Sasser and Steven Frank. Headquartered in Portland, Oregon, with a subsidiary office in Japan.
Applications produced include: Transmit, Coda, Unison, CandyBar, Prompt, Stattoo, Desktastic, and Audion.
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Panic
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