LinkedIn Profile

Access Panic historical Linkedin company profile data on number of followers, employee headcount and more
Ticker Symbol Entity Name As Of Date Company Name Followers Employees on Linkedin Link Industry Date Added Date Updated Description Website Specialities Logo HQ.Street HQ.City HQ.State HQ.Country HQ.Postal Headcount change in past 24 months Company Name Sector Industry
private:panic 2175174 Feb 15th, 2022 12:00AM Panic Button 1.1K 45.00 Open Computer Games Feb 14th, 2022 08:44PM Feb 14th, 2022 08:44PM In late 2007, a small group of industry veterans got together and founded a new game company in Austin, Texas. The following January, they rented a small room in temporary office space and got to work. Spirits were high and the future was bright! Naturally, things didn’t go quite as expected. Such are the humble beginnings of Panic Button. For several years, Panic Button worked in quiet obscurity. We shipped a few low-budget titles. We made stealthy contributions to various games, big and small, under development by other studios in town. We helped Dragon Age: Origins fit in memory on consoles. We improved server stability for Star Wars: The Old Republic. We put character into the ReCore sand. We even helped Ms. Splosion Man have a blast online. Persistence, patience, planning, work, experience, talent, and a little luck allowed Panic Button to not only survive those early years but to quietly grow. We continued to work largely behind the scenes, until… In 2015, Panic Button began working with Psyonix. We brought Rocket League to the Microsoft Xbox One. We added 4K support to the Sony PlayStation 4 Pro version. And then, in 2016, we brought Rocket League to the Nintendo Switch. We toured hell (via Mars) in 2017 when Panic Button brought the critically acclaimed Doom to the Nintendo Switch. This release was repeatedly described as an “impossible port”. How could we top Doom? That would be Wolfenstein II: The New Colossus and Warframe on the Nintendo Switch. Meanwhile, we’ve been incredibly busy in 2019: Hob: The Definitive Edition (Switch) Wolfenstein II: Youngblood (Switch) Doom 3 (PC, PS4, Xbox One, and Switch) Torchlight II (PS4, Xbox One, and Switch) And wait until you see what’s next! (Hint: It’s probably not Horizon: Zero Dawn for Switch.) Open Video game development, Original IP development, Porting services, Co-development, Mobile development, Connected Experiences, Wii U development, Console development, PC Development, Business Innovation, Next-Generation Development, PlayStation 4, Xbox One, Transmedia Open Arboretum Austin Texas US 78759 Panic
private:panic 2175174 Nov 28th, 2021 12:00AM Panic Button 1.1K 46.00 Open Computer Games Nov 28th, 2021 06:34PM Nov 28th, 2021 06:34PM In late 2007, a small group of industry veterans got together and founded a new game company in Austin, Texas. The following January, they rented a small room in temporary office space and got to work. Spirits were high and the future was bright! Naturally, things didn’t go quite as expected. Such are the humble beginnings of Panic Button. For several years, Panic Button worked in quiet obscurity. We shipped a few low-budget titles. We made stealthy contributions to various games, big and small, under development by other studios in town. We helped Dragon Age: Origins fit in memory on consoles. We improved server stability for Star Wars: The Old Republic. We put character into the ReCore sand. We even helped Ms. Splosion Man have a blast online. Persistence, patience, planning, work, experience, talent, and a little luck allowed Panic Button to not only survive those early years but to quietly grow. We continued to work largely behind the scenes, until… In 2015, Panic Button began working with Psyonix. We brought Rocket League to the Microsoft Xbox One. We added 4K support to the Sony PlayStation 4 Pro version. And then, in 2016, we brought Rocket League to the Nintendo Switch. We toured hell (via Mars) in 2017 when Panic Button brought the critically acclaimed Doom to the Nintendo Switch. This release was repeatedly described as an “impossible port”. How could we top Doom? That would be Wolfenstein II: The New Colossus and Warframe on the Nintendo Switch. Meanwhile, we’ve been incredibly busy in 2019: Hob: The Definitive Edition (Switch) Wolfenstein II: Youngblood (Switch) Doom 3 (PC, PS4, Xbox One, and Switch) Torchlight II (PS4, Xbox One, and Switch) And wait until you see what’s next! (Hint: It’s probably not Horizon: Zero Dawn for Switch.) Open Video game development, Original IP development, Porting services, Co-development, Mobile development, Connected Experiences, Wii U development, Console development, PC Development, Business Innovation, Next-Generation Development, PlayStation 4, Xbox One, Transmedia Open Arboretum Austin Texas US 78759 Panic
private:panic 2175174 Nov 9th, 2021 12:00AM Panic Button 1.1K 45.00 Open Computer Games Nov 9th, 2021 10:18AM Nov 9th, 2021 10:18AM In late 2007, a small group of industry veterans got together and founded a new game company in Austin, Texas. The following January, they rented a small room in temporary office space and got to work. Spirits were high and the future was bright! Naturally, things didn’t go quite as expected. Such are the humble beginnings of Panic Button. For several years, Panic Button worked in quiet obscurity. We shipped a few low-budget titles. We made stealthy contributions to various games, big and small, under development by other studios in town. We helped Dragon Age: Origins fit in memory on consoles. We improved server stability for Star Wars: The Old Republic. We put character into the ReCore sand. We even helped Ms. Splosion Man have a blast online. Persistence, patience, planning, work, experience, talent, and a little luck allowed Panic Button to not only survive those early years but to quietly grow. We continued to work largely behind the scenes, until… In 2015, Panic Button began working with Psyonix. We brought Rocket League to the Microsoft Xbox One. We added 4K support to the Sony PlayStation 4 Pro version. And then, in 2016, we brought Rocket League to the Nintendo Switch. We toured hell (via Mars) in 2017 when Panic Button brought the critically acclaimed Doom to the Nintendo Switch. This release was repeatedly described as an “impossible port”. How could we top Doom? That would be Wolfenstein II: The New Colossus and Warframe on the Nintendo Switch. Meanwhile, we’ve been incredibly busy in 2019: Hob: The Definitive Edition (Switch) Wolfenstein II: Youngblood (Switch) Doom 3 (PC, PS4, Xbox One, and Switch) Torchlight II (PS4, Xbox One, and Switch) And wait until you see what’s next! (Hint: It’s probably not Horizon: Zero Dawn for Switch.) Open Video game development, Original IP development, Porting services, Co-development, Mobile development, Connected Experiences, Wii U development, Console development, PC Development, Business Innovation, Next-Generation Development, PlayStation 4, Xbox One, Transmedia Open Arboretum Austin Texas US 78759 Panic
private:panic 2267152 May 30th, 2019 12:00AM Panic, Inc. 338 11.00 Open Computer Software May 30th, 2019 07:54PM May 30th, 2019 07:54PM Independent Mac OS X and iOS software developer. Founded by Cabel Sasser and Steven Frank. Headquartered in Portland, Oregon, with a subsidiary office in Japan. Applications produced include: Transmit, Coda, Unison, CandyBar, Prompt, Stattoo, Desktastic, and Audion. Open Panic
private:panic 2267152 Mar 18th, 2018 12:00AM Panic, Inc. 308 10.00 Open Computer Software Mar 18th, 2018 03:16PM Mar 18th, 2018 03:16PM Open Panic
private:panic 2267152 Feb 17th, 2018 12:00AM Panic, Inc. 298 10.00 Open Computer Software Feb 17th, 2018 02:25PM Feb 17th, 2018 02:25PM Independent Mac OS X and iOS software developer. Founded by Cabel Sasser and Steven Frank. Headquartered in Portland, Oregon, with a subsidiary office in Japan. Applications produced include: Transmit, Coda, Unison, CandyBar, Prompt, Stattoo, Desktastic, and Audion. Panic
private:panic 2267152 Feb 16th, 2018 12:00AM Panic, Inc. 298 10.00 Open Computer Software Feb 16th, 2017 08:15AM Feb 16th, 2017 08:15AM Independent Mac OS X and iOS software developer. Founded by Cabel Sasser and Steven Frank. Headquartered in Portland, Oregon, with a subsidiary office in Japan. Applications produced include: Transmit, Coda, Unison, CandyBar, Prompt, Stattoo, Desktastic, and Audion. Panic
private:panic 2267152 Feb 15th, 2018 12:00AM Panic, Inc. 298 10.00 Open Computer Software Feb 15th, 2017 10:07AM Feb 15th, 2017 10:07AM Independent Mac OS X and iOS software developer. Founded by Cabel Sasser and Steven Frank. Headquartered in Portland, Oregon, with a subsidiary office in Japan. Applications produced include: Transmit, Coda, Unison, CandyBar, Prompt, Stattoo, Desktastic, and Audion. Panic
private:panic 2267152 Feb 14th, 2018 12:00AM Panic, Inc. 298 10.00 Open Computer Software Feb 14th, 2017 01:50PM Feb 14th, 2017 01:50PM Independent Mac OS X and iOS software developer. Founded by Cabel Sasser and Steven Frank. Headquartered in Portland, Oregon, with a subsidiary office in Japan. Applications produced include: Transmit, Coda, Unison, CandyBar, Prompt, Stattoo, Desktastic, and Audion. Panic
private:panic 2267152 Feb 13th, 2018 12:00AM Panic, Inc. 298 10.00 Open Computer Software Feb 13th, 2017 04:11PM Feb 13th, 2017 04:11PM Independent Mac OS X and iOS software developer. Founded by Cabel Sasser and Steven Frank. Headquartered in Portland, Oregon, with a subsidiary office in Japan. Applications produced include: Transmit, Coda, Unison, CandyBar, Prompt, Stattoo, Desktastic, and Audion. Panic

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