sto:pdx
|
paradox-interactive.teamtailor.com
|
career.paradoxplaza.com
|
Nov 20th, 2021 12:00AM
|
Senior Graphics Engineer - Paradox Tectonic
|
Open
|
Paradox Interactive
|
FULL_TIME
|
|
Berkeley
|
|
USA
|
Aug 25th, 2021 12:00AM
|
|
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<li>Help improve and refine the graphical look of the game utilizing Unity’s HDRP scriptable pipeline</li>
<li>Improve and optimize existing engine and low-level systems for the target platforms</li>
<li>Utilize profiling tools to find inefficiencies and optimization paths for art assets and rendering pipelines</li>
<li>Develop and maintain support for all platforms.</li>
<li>Promote and uphold a high-level of code quality</li>
<li>Work closely with the game teams to provide engine-level optimization and support</li>
</ul><p><strong>Required Qualifications</strong></p><ul>
<li>Excellent understanding of C#, C++, and Unity</li>
<li>Experience with the latest real-time graphics techniques including customization of rendering pipelines, advanced visibility algorithms, lighting and shadowing techniques, and optimization for platform-specific hardware.</li>
<li>Strong skills in mathematics: linear algebra, trigonometry</li>
<li>Experience writing shaders in Unity</li>
<li>Good at optimizing code and profiling on the various platforms</li>
<li>Experience developing on Windows (Visual Studio), OSX, PS4, Xbox One</li>
<li>Ability to communicate well and work closely with artists to develop tools and technology to enable them to generate beautiful looking visuals</li>
<li>Must be legally able to work in the United States</li>
</ul><p><strong>Experience in the following is a plus</strong></p><ul>
<li>Experience with Unity’s HDRP or similar scriptable render pipelines</li>
<li>Experience with multithreading and concurrency</li>
<li>Experience working within the games industry</li>
<li>Experience developing for console</li>
</ul><p>The right candidate is passionate about games and is a senior/lead programmer who is motivated to write efficient and high-quality code. You will be an important part of the Paradox Tectonic team who work closely with a small closely knit game team to deliver robust, efficient and flexible systems.</p><p>Scope: Full-time and permanent</p><p>Can be remote but expected to keep consistent work hours with a team situated in the Bay Area</p><p>Paradox Tectonic offers a flexible/remote work environment, as well as a competitive benefits package and bonus program.<span></span></p><p><em>If you think that this description matches you, we highly encourage you to apply as soon as possible as we will interview candidates continuously. If you don't match all the requirements, please demonstrate how your passion, attitude and interest in Paradox might compensate for this.</em><br></p><p><em>At Paradox Interactive we celebrate difference and care deeply about diversity and inclusion. We therefore encourage you, no matter who you are, to apply for this job if you think you’d be a great addition to our team.</em></p>",
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Log in
Candidate
Log in to Connect
Homepage
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Games Programming
·
Berkeley, USA
·
Flexible Remote
Senior Graphics Engineer - Paradox Tectonic
Apply for this job
Paradox Tectonic Development Studio is looking to hire a dedicated and passionate Senior Console / Graphics Programmer to join the tech team in San Francisco / Bay Area.In this role, you will work to develop and champion the graphical look of a brand new IP and help optimize performance on the various platforms (Windows, Mac, Xbox, Playstation). You will work closely with the Art Director to achieve the target look and with the game team to achieve an optimal framerate. Furthermore, you will also play a crucial role in bringing our titles to as many users as possible by developing support for different operating systems and distribution platforms.Responsibilities
Help improve and refine the graphical look of the game utilizing Unity’s HDRP scriptable pipeline
Improve and optimize existing engine and low-level systems for the target platforms
Utilize profiling tools to find inefficiencies and optimization paths for art assets and rendering pipelines
Develop and maintain support for all platforms.
Promote and uphold a high-level of code quality
Work closely with the game teams to provide engine-level optimization and support
Required Qualifications
Excellent understanding of C#, C++, and Unity
Experience with the latest real-time graphics techniques including customization of rendering pipelines, advanced visibility algorithms, lighting and shadowing techniques, and optimization for platform-specific hardware.
Strong skills in mathematics: linear algebra, trigonometry
Experience writing shaders in Unity
Good at optimizing code and profiling on the various platforms
Experience developing on Windows (Visual Studio), OSX, PS4, Xbox One
Ability to communicate well and work closely with artists to develop tools and technology to enable them to generate beautiful looking visuals
Must be legally able to work in the United States
Experience in the following is a plus
Experience with Unity’s HDRP or similar scriptable render pipelines
Experience with multithreading and concurrency
Experience working within the games industry
Experience developing for console
The right candidate is passionate about games and is a senior/lead programmer who is motivated to write efficient and high-quality code. You will be an important part of the Paradox Tectonic team who work closely with a small closely knit game team to deliver robust, efficient and flexible systems.Scope: Full-time and permanentCan be remote but expected to keep consistent work hours with a team situated in the Bay AreaParadox Tectonic offers a flexible/remote work environment, as well as a competitive benefits package and bonus program.If you think that this description matches you, we highly encourage you to apply as soon as possible as we will interview candidates continuously. If you don't match all the requirements, please demonstrate how your passion, attitude and interest in Paradox might compensate for this.At Paradox Interactive we celebrate difference and care deeply about diversity and inclusion. We therefore encourage you, no matter who you are, to apply for this job if you think you’d be a great addition to our team.
Department
Games Programming
Locations
Berkeley, USA
Remote status
Flexible Remote
Apply for this job
Contact
Amanda Heaton
Studio COO Paradox Tectonic
–
Tectonic Studio
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Stockholm, Sweden
More jobs
Berkeley, USA
94704 Berkeley
Directions
View page
Working at Paradox
Work
Small teams and accessible managers means that your contributions are important to us
You are close to the final product, our community and our fans - we encourage you to interact with our community and players directly through social media, our forum, and via streams
Work/Life balance is important to us so our plans do not rely on crunch (this does not mean we never work overtime but overtime is relatively uncommon)
Social
Company-wide Social Hour every Friday with snacks & beverages
Yearly company parties
Ping-Pong table/Pool Table, Warhammer table, and lots and lots of board games
Spoiler-free break room environment for at least a week after major movie/show launch
Development
Leadership courses available for all employees
We continuously send employees to conferences and development opportunities such as GDC and GamesCom
Lunch n´ Learn sessions held by employees: topics range from everything between “Doing business in China” to “Surviving the zombie apocalypse”
Compensation
Competitive monthly salary and salary revision once per year
Participation in our company wide profit share program
5+1 weeks of paid vacation per year
For international hires, we will provide relocation assistance (Visa application, Initial Home Finding, Settling in Service, and your flight)
Our Culture
In November 2016, we gathered the entire company for a four day conference in Malta. The focus of the conference was to discuss company direction, discuss our internal goals, and also put into words the company culture we are so keen to keep as we continue to grow. Together, we decided that the following cultural pillars are what makes up the foundation of Paradox:- DEDICATED- PASSIONATE- GET SHIT DONE- OPEN-MINDED- NERDY
About Paradox Interactive
Paradox Interactive is a leading global publisher of PC-based strategy games. World-renowned for its strategy catalog, the company holds a particularly strong presence in the United States and Europe. We have offices in Stockholm and Umeå, Sweden. We work with renowned distributors world wide and are present on all major digital download portals. We share a passion for gaming and gamers and our goal is to provide deep and challenging games with hours of gameplay to our growing 2 000 000 + member community.
Founded in
1999
Coworkers
700+
Career site
Start
Departments and Studios
Locations
Jobs
People
Data & privacy
Manage cookies
Locations
Malmö
Barcelona, Spain
Seattle
Berkeley
Delft
Umeå
All locations
Departments and Studios
Paradox Tinto
User Research
Tectonic Studio
Harebrained Schemes Studios
Triumph Studios
Product Management
All Departments and Studios
paradoxplaza.com/about-us
Employee login
·
SSO
Candidate Connect login
Already working at Paradox Interactive?
Let’s recruit together and find your next colleague.
@paradoxinteractive.com
Career site
by Teamtailor
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|
|
|
|
Nov 20th, 2021 04:12PM
|
Nov 20th, 2021 04:12PM
|
Paradox Interactive
|
|
|
sto:pdx
|
paradox-interactive.teamtailor.com
|
career.paradoxplaza.com
|
Nov 18th, 2021 12:00AM
|
Senior Graphics Engineer - Paradox Tectonic
|
Open
|
Paradox Interactive
|
FULL_TIME
|
|
Berkeley
|
|
USA
|
Aug 25th, 2021 12:00AM
|
|
{
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<li>Help improve and refine the graphical look of the game utilizing Unity’s HDRP scriptable pipeline</li>
<li>Improve and optimize existing engine and low-level systems for the target platforms</li>
<li>Utilize profiling tools to find inefficiencies and optimization paths for art assets and rendering pipelines</li>
<li>Develop and maintain support for all platforms.</li>
<li>Promote and uphold a high-level of code quality</li>
<li>Work closely with the game teams to provide engine-level optimization and support</li>
</ul><p><strong>Required Qualifications</strong></p><ul>
<li>Excellent understanding of C#, C++, and Unity</li>
<li>Experience with the latest real-time graphics techniques including customization of rendering pipelines, advanced visibility algorithms, lighting and shadowing techniques, and optimization for platform-specific hardware.</li>
<li>Strong skills in mathematics: linear algebra, trigonometry</li>
<li>Experience writing shaders in Unity</li>
<li>Good at optimizing code and profiling on the various platforms</li>
<li>Experience developing on Windows (Visual Studio), OSX, PS4, Xbox One</li>
<li>Ability to communicate well and work closely with artists to develop tools and technology to enable them to generate beautiful looking visuals</li>
<li>Must be legally able to work in the United States</li>
</ul><p><strong>Experience in the following is a plus</strong></p><ul>
<li>Experience with Unity’s HDRP or similar scriptable render pipelines</li>
<li>Experience with multithreading and concurrency</li>
<li>Experience working within the games industry</li>
<li>Experience developing for console</li>
</ul><p>The right candidate is passionate about games and is a senior/lead programmer who is motivated to write efficient and high-quality code. You will be an important part of the Paradox Tectonic team who work closely with a small closely knit game team to deliver robust, efficient and flexible systems.</p><p>Scope: Full-time and permanent</p><p>Can be remote but expected to keep consistent work hours with a team situated in the Bay Area</p><p>Paradox Tectonic offers a flexible/remote work environment, as well as a competitive benefits package and bonus program.<span></span></p><p><em>If you think that this description matches you, we highly encourage you to apply as soon as possible as we will interview candidates continuously. If you don't match all the requirements, please demonstrate how your passion, attitude and interest in Paradox might compensate for this.</em><br></p><p><em>At Paradox Interactive we celebrate difference and care deeply about diversity and inclusion. We therefore encourage you, no matter who you are, to apply for this job if you think you’d be a great addition to our team.</em></p>",
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Career menu
Start
Departments and Studios
Locations
Jobs
People
Employee
Log in
Candidate
Log in to Connect
Homepage
paradoxplaza.com
Facebook
Twitter
LinkedIn
Mail
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Games Programming
·
Berkeley, USA
·
Flexible Remote
Senior Graphics Engineer - Paradox Tectonic
Apply for this job
Paradox Tectonic Development Studio is looking to hire a dedicated and passionate Senior Console / Graphics Programmer to join the tech team in San Francisco / Bay Area.In this role, you will work to develop and champion the graphical look of a brand new IP and help optimize performance on the various platforms (Windows, Mac, Xbox, Playstation). You will work closely with the Art Director to achieve the target look and with the game team to achieve an optimal framerate. Furthermore, you will also play a crucial role in bringing our titles to as many users as possible by developing support for different operating systems and distribution platforms.Responsibilities
Help improve and refine the graphical look of the game utilizing Unity’s HDRP scriptable pipeline
Improve and optimize existing engine and low-level systems for the target platforms
Utilize profiling tools to find inefficiencies and optimization paths for art assets and rendering pipelines
Develop and maintain support for all platforms.
Promote and uphold a high-level of code quality
Work closely with the game teams to provide engine-level optimization and support
Required Qualifications
Excellent understanding of C#, C++, and Unity
Experience with the latest real-time graphics techniques including customization of rendering pipelines, advanced visibility algorithms, lighting and shadowing techniques, and optimization for platform-specific hardware.
Strong skills in mathematics: linear algebra, trigonometry
Experience writing shaders in Unity
Good at optimizing code and profiling on the various platforms
Experience developing on Windows (Visual Studio), OSX, PS4, Xbox One
Ability to communicate well and work closely with artists to develop tools and technology to enable them to generate beautiful looking visuals
Must be legally able to work in the United States
Experience in the following is a plus
Experience with Unity’s HDRP or similar scriptable render pipelines
Experience with multithreading and concurrency
Experience working within the games industry
Experience developing for console
The right candidate is passionate about games and is a senior/lead programmer who is motivated to write efficient and high-quality code. You will be an important part of the Paradox Tectonic team who work closely with a small closely knit game team to deliver robust, efficient and flexible systems.Scope: Full-time and permanentCan be remote but expected to keep consistent work hours with a team situated in the Bay AreaParadox Tectonic offers a flexible/remote work environment, as well as a competitive benefits package and bonus program.If you think that this description matches you, we highly encourage you to apply as soon as possible as we will interview candidates continuously. If you don't match all the requirements, please demonstrate how your passion, attitude and interest in Paradox might compensate for this.At Paradox Interactive we celebrate difference and care deeply about diversity and inclusion. We therefore encourage you, no matter who you are, to apply for this job if you think you’d be a great addition to our team.
Department
Games Programming
Locations
Berkeley, USA
Remote status
Flexible Remote
Apply for this job
Contact
Amanda Heaton
Studio COO Paradox Tectonic
–
Tectonic Studio
Related jobs
Game Programmer - Iceflake Studios
Games Programming
·
Tampere, Finland
Backend Programmer (PHP) - Airlines Manager
Games Programming
·
Paris, France
Build Engineer
Games Programming
·
Stockholm, Sweden
More jobs
Berkeley, USA
94704 Berkeley
Directions
View page
Working at Paradox
Work
Small teams and accessible managers means that your contributions are important to us
You are close to the final product, our community and our fans - we encourage you to interact with our community and players directly through social media, our forum, and via streams
Work/Life balance is important to us so our plans do not rely on crunch (this does not mean we never work overtime but overtime is relatively uncommon)
Social
Company-wide Social Hour every Friday with snacks & beverages
Yearly company parties
Ping-Pong table/Pool Table, Warhammer table, and lots and lots of board games
Spoiler-free break room environment for at least a week after major movie/show launch
Development
Leadership courses available for all employees
We continuously send employees to conferences and development opportunities such as GDC and GamesCom
Lunch n´ Learn sessions held by employees: topics range from everything between “Doing business in China” to “Surviving the zombie apocalypse”
Compensation
Competitive monthly salary and salary revision once per year
Participation in our company wide profit share program
5+1 weeks of paid vacation per year
For international hires, we will provide relocation assistance (Visa application, Initial Home Finding, Settling in Service, and your flight)
Our Culture
In November 2016, we gathered the entire company for a four day conference in Malta. The focus of the conference was to discuss company direction, discuss our internal goals, and also put into words the company culture we are so keen to keep as we continue to grow. Together, we decided that the following cultural pillars are what makes up the foundation of Paradox:- DEDICATED- PASSIONATE- GET SHIT DONE- OPEN-MINDED- NERDY
About Paradox Interactive
Paradox Interactive is a leading global publisher of PC-based strategy games. World-renowned for its strategy catalog, the company holds a particularly strong presence in the United States and Europe. We have offices in Stockholm and Umeå, Sweden. We work with renowned distributors world wide and are present on all major digital download portals. We share a passion for gaming and gamers and our goal is to provide deep and challenging games with hours of gameplay to our growing 2 000 000 + member community.
Founded in
1999
Coworkers
700+
Career site
Start
Departments and Studios
Locations
Jobs
People
Data & privacy
Manage cookies
Locations
Malmö
Barcelona, Spain
Seattle
Berkeley
Delft
Umeå
All locations
Departments and Studios
Paradox Tinto
User Research
Tectonic Studio
Harebrained Schemes Studios
Triumph Studios
Product Management
All Departments and Studios
paradoxplaza.com/about-us
Employee login
·
SSO
Candidate Connect login
Already working at Paradox Interactive?
Let’s recruit together and find your next colleague.
@paradoxinteractive.com
Career site
by Teamtailor
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Nov 17th, 2021 08:31PM
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Nov 17th, 2021 08:31PM
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Paradox Interactive
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sto:pdx
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paradox-interactive.teamtailor.com
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career.paradoxplaza.com
|
Nov 18th, 2021 12:00AM
|
Live Ops Marketing Manager - Playrion
|
Open
|
Paradox Interactive
|
FULL_TIME
|
|
Paris
|
|
FRA
|
Nov 9th, 2021 12:00AM
|
|
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<li>Perform market analysis (trends, competitor benchmarking, market sizing) </li>
<li>Responsible for defining and creating, maintaining and executing a marketing plan for a new mobile title encompassing all stages of the product life-cycle</li>
<li>LiveOps event calendar creation and execution for Airlines Manager Tycoon game</li>
<li>Coordinate a marketing line team in building out campaign tactics to support the marketing strategies across the various disciplines plus defining and agreeing KPIs</li>
<li>Responsible for aligning the marketing plan &amp; tactics with the Product Manager and (where relevant) Studio leads</li>
<li>Draft and present regular updates to studio and product leadership on progress with the development of the liveops </li>
<li>Work closely with the User Acquisition team to ensure the acquisition matches the KPIs </li>
<li>Validation of social media calendar and community management activities<br>
</li>
</ul><p> </p><p><strong>Profile and skills / must have’s:</strong></p><ul>
<li>Minimum 1 year of relevant video game marketing experience in LiveOps, live content planning, and/or production planning </li>
<li>Minimum 3 years of relevant video game marketing experience </li>
<li>A good understanding of the mobile market, mobile marketing function including the various disciplines &amp; mobile processes, including, but not limited to: LiveOps, UA, PR, ASO, CRM, Community Management, Customer Support, Content Production, etc</li>
<li>Team orientated with a proven ability to direct and align teams on the marketing strategies</li>
<li>Believes in building collaboration &amp; trust, looking to the insights, skills and expertise of other teams to help deliver the plan</li>
<li>Effective presenter, written and verbal</li>
<li>Analytical and performance driven</li>
<li>Fluent in both English and French<br><br>
</li>
</ul><p><strong>What is in it for you? </strong></p><ul><li>Join the mobile branch of Paradox Interactive, Playrion, building the path for the mobile sector of the whole group. </li></ul><ul><li>Opportunity to quickly learn and acquire growing responsibilities in a fast-paced environment. You can learn everything about mobile game marketing. </li></ul><ul><li>Opportunity to manage a 3-person team that is growing every year. </li></ul><ul><li>Work on one of the biggest mobile games in the sector of aviation in the world.</li></ul><ul><li>Unique working environment (the company offers snacks, there is a gaming and a nap room, organized team activities and events with the team). You can see more on: <a href="https://www.playrion.com">https://www.playrion.com</a>
.</li></ul>",
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Log in
Candidate
Log in to Connect
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Facebook
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Marketing
·
Paris, France
Live Ops Marketing Manager - Playrion
Apply for this job
About Playrion:Born and based in Paris, Playrion has existed since 2010 and has ever since employed talented progressive individuals aiming to make our games the best possible experience for our players. We pride ourselves on our mobile strategy game played in real-time, Airlines Manager, which counts a community of 10+ million individual players today. We work very hard on maintaining our company values and transferring them to our players: we are passionate, expressive, and human and always centralize the needs of our community. Becoming a part of the Paradox Interactive Group in 2020 made our company and projects visible on an even larger scale and offered the Paradox PC and console players an opportunity to dip into the mobile market with the same experience of challenging deep strategic games offering an endless experience. Our offices are located in the south of Paris and we count 30+ employees working on different projects. Key Activities:Your mission will be to run the full product lifecycle marketing strategy: from drafting competitor analysis, to store optimization (Google Play and AppStore), live ops event planning and execution in game as well as managing a 3-person team consisting of a Community and Social Media Manager, Marketing Artist, and Customer Care specialists. You will work on Airlines Manager Tycoon live ops and on strategy drafting for Playrion’s upcoming mobile game projects.Responsibilities:
Perform market analysis (trends, competitor benchmarking, market sizing)
Responsible for defining and creating, maintaining and executing a marketing plan for a new mobile title encompassing all stages of the product life-cycle
LiveOps event calendar creation and execution for Airlines Manager Tycoon game
Coordinate a marketing line team in building out campaign tactics to support the marketing strategies across the various disciplines plus defining and agreeing KPIs
Responsible for aligning the marketing plan & tactics with the Product Manager and (where relevant) Studio leads
Draft and present regular updates to studio and product leadership on progress with the development of the liveops
Work closely with the User Acquisition team to ensure the acquisition matches the KPIs
Validation of social media calendar and community management activities
Profile and skills / must have’s:
Minimum 1 year of relevant video game marketing experience in LiveOps, live content planning, and/or production planning
Minimum 3 years of relevant video game marketing experience
A good understanding of the mobile market, mobile marketing function including the various disciplines & mobile processes, including, but not limited to: LiveOps, UA, PR, ASO, CRM, Community Management, Customer Support, Content Production, etc
Team orientated with a proven ability to direct and align teams on the marketing strategies
Believes in building collaboration & trust, looking to the insights, skills and expertise of other teams to help deliver the plan
Effective presenter, written and verbal
Analytical and performance driven
Fluent in both English and French
What is in it for you? Join the mobile branch of Paradox Interactive, Playrion, building the path for the mobile sector of the whole group. Opportunity to quickly learn and acquire growing responsibilities in a fast-paced environment. You can learn everything about mobile game marketing. Opportunity to manage a 3-person team that is growing every year. Work on one of the biggest mobile games in the sector of aviation in the world.Unique working environment (the company offers snacks, there is a gaming and a nap room, organized team activities and events with the team). You can see more on: https://www.playrion.com
.
Department
Marketing
Locations
Paris, France
Apply for this job
Contact
Runa Ås
Talent Acquisition Partner
–
Corporate Services
Paris, France
75004 Paris
Directions
Working at Paradox
Work
Small teams and accessible managers means that your contributions are important to us
You are close to the final product, our community and our fans - we encourage you to interact with our community and players directly through social media, our forum, and via streams
Work/Life balance is important to us so our plans do not rely on crunch (this does not mean we never work overtime but overtime is relatively uncommon)
Social
Company-wide Social Hour every Friday with snacks & beverages
Yearly company parties
Ping-Pong table/Pool Table, Warhammer table, and lots and lots of board games
Spoiler-free break room environment for at least a week after major movie/show launch
Development
Leadership courses available for all employees
We continuously send employees to conferences and development opportunities such as GDC and GamesCom
Lunch n´ Learn sessions held by employees: topics range from everything between “Doing business in China” to “Surviving the zombie apocalypse”
Compensation
Competitive monthly salary and salary revision once per year
Participation in our company wide profit share program
5+1 weeks of paid vacation per year
For international hires, we will provide relocation assistance (Visa application, Initial Home Finding, Settling in Service, and your flight)
Our Culture
In November 2016, we gathered the entire company for a four day conference in Malta. The focus of the conference was to discuss company direction, discuss our internal goals, and also put into words the company culture we are so keen to keep as we continue to grow. Together, we decided that the following cultural pillars are what makes up the foundation of Paradox:- DEDICATED- PASSIONATE- GET SHIT DONE- OPEN-MINDED- NERDY
About Paradox Interactive
Paradox Interactive is a leading global publisher of PC-based strategy games. World-renowned for its strategy catalog, the company holds a particularly strong presence in the United States and Europe. We have offices in Stockholm and Umeå, Sweden. We work with renowned distributors world wide and are present on all major digital download portals. We share a passion for gaming and gamers and our goal is to provide deep and challenging games with hours of gameplay to our growing 2 000 000 + member community.
Founded in
1999
Coworkers
700+
Career site
Start
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People
Data & privacy
Manage cookies
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Barcelona, Spain
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Delft
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All locations
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User Research
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Triumph Studios
Product Management
All Departments and Studios
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Employee login
·
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Already working at Paradox Interactive?
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Nov 17th, 2021 08:31PM
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Nov 17th, 2021 08:31PM
|
Paradox Interactive
|
|
|
sto:pdx
|
paradox-interactive.teamtailor.com
|
career.paradoxplaza.com
|
Nov 20th, 2021 12:00AM
|
Game Programmer - Iceflake Studios
|
Open
|
Paradox Interactive
|
FULL_TIME
|
|
Tampere
|
|
FIN
|
Jun 29th, 2021 12:00AM
|
|
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<li>Solve interesting problems, from designing and building new systems from scratch to optimizing features to be both performant and moddable.</li>
<li>Collaborate daily with other programmers, designers and artists.</li>
<li>Be part of developing the next big Paradox management titles.</li>
<li>Continue to level-up as a programmer by sharing knowledge through internal workshops and giving / receiving guidance and feedback with other programmers.</li>
</ul><p><strong>The skills you need to have:</strong></p><ul>
<li>Experience with C# and Unity.</li>
<li>Up to date understanding on technologies used in games.</li>
<li>A sense of independence and an ability to take long-term ownership of your features.</li>
<li>Ability to estimate your tasks and collaborate with technical and non-technical colleagues.</li>
</ul><p><strong>How to stand out from the crowd:</strong></p><ul>
<li>Prior experience in the game industry.</li>
<li>Experience in other programming languages.</li>
<li>You take ownership of your work and have a drive for continuous improvement.</li>
<li>Experience from management games either as a player or as a developer.</li>
</ul><p>Our office is located within a walking distance from downtown Tampere. Due to COVID you can start working remotely, but due to the highly collaborative nature of the work we expect you to be able to work at the office in the future.</p><p><strong>Practical information:</strong></p><p>Scope: Full time</p><p>Reports to: Lead Programmer</p><p>Location: This position is based in Tampere, Finland</p><p><em>If you think that this description matches you, we highly encourage you to apply as soon as possible as we will interview candidates continuously. If you don't match all the requirements, please demonstrate how your passion, attitude and interest in Iceflake and Paradox might compensate for this.</em><br></p><p><em>At Paradox Interactive we celebrate difference and care deeply about diversity and inclusion. We therefore encourage you, no matter who you are, to apply for this job if you think you’d be a great addition to our team.</em></p>",
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Career menu
Start
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People
Employee
Log in
Candidate
Log in to Connect
Homepage
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Facebook
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Games Programming
·
Tampere, Finland
Game Programmer - Iceflake Studios
Apply for this job
Iceflake Studios is looking for a Game Programmer to work as a part of our team working on Surviving the Aftermath and upcoming Paradox management game titles.Iceflake Studios was founded in 2007 and over the years has developed 20 original titles for all major platforms. In 2018 we started the development of Surviving the Aftermath together with Paradox Interactive; this cooperation culminated in 2020 when Paradox acquired Iceflake Studios thus making us a first party Paradox studio.We offer you the support of a large, internationally acclaimed studio with the perks of a small one. With us you’re not only executing tasks, but truly get your voice and opinions heard. You will be backed up with our experienced team and are surrounded by encouraging coworkers and a great atmosphere.You will join to be part of our programming team, although you will also be in close contact with Designers, QA and Artists. We offer you support if needed, but mostly let you work autonomously making your own decisions.What you will be doing:
Solve interesting problems, from designing and building new systems from scratch to optimizing features to be both performant and moddable.
Collaborate daily with other programmers, designers and artists.
Be part of developing the next big Paradox management titles.
Continue to level-up as a programmer by sharing knowledge through internal workshops and giving / receiving guidance and feedback with other programmers.
The skills you need to have:
Experience with C# and Unity.
Up to date understanding on technologies used in games.
A sense of independence and an ability to take long-term ownership of your features.
Ability to estimate your tasks and collaborate with technical and non-technical colleagues.
How to stand out from the crowd:
Prior experience in the game industry.
Experience in other programming languages.
You take ownership of your work and have a drive for continuous improvement.
Experience from management games either as a player or as a developer.
Our office is located within a walking distance from downtown Tampere. Due to COVID you can start working remotely, but due to the highly collaborative nature of the work we expect you to be able to work at the office in the future.Practical information:Scope: Full timeReports to: Lead ProgrammerLocation: This position is based in Tampere, FinlandIf you think that this description matches you, we highly encourage you to apply as soon as possible as we will interview candidates continuously. If you don't match all the requirements, please demonstrate how your passion, attitude and interest in Iceflake and Paradox might compensate for this.At Paradox Interactive we celebrate difference and care deeply about diversity and inclusion. We therefore encourage you, no matter who you are, to apply for this job if you think you’d be a great addition to our team.
Department
Games Programming
Locations
Tampere, Finland
Apply for this job
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More jobs
Tampere, Finland
33100 Tampere
Directions
Working at Paradox
Work
Small teams and accessible managers means that your contributions are important to us
You are close to the final product, our community and our fans - we encourage you to interact with our community and players directly through social media, our forum, and via streams
Work/Life balance is important to us so our plans do not rely on crunch (this does not mean we never work overtime but overtime is relatively uncommon)
Social
Company-wide Social Hour every Friday with snacks & beverages
Yearly company parties
Ping-Pong table/Pool Table, Warhammer table, and lots and lots of board games
Spoiler-free break room environment for at least a week after major movie/show launch
Development
Leadership courses available for all employees
We continuously send employees to conferences and development opportunities such as GDC and GamesCom
Lunch n´ Learn sessions held by employees: topics range from everything between “Doing business in China” to “Surviving the zombie apocalypse”
Compensation
Competitive monthly salary and salary revision once per year
Participation in our company wide profit share program
5+1 weeks of paid vacation per year
For international hires, we will provide relocation assistance (Visa application, Initial Home Finding, Settling in Service, and your flight)
Our Culture
In November 2016, we gathered the entire company for a four day conference in Malta. The focus of the conference was to discuss company direction, discuss our internal goals, and also put into words the company culture we are so keen to keep as we continue to grow. Together, we decided that the following cultural pillars are what makes up the foundation of Paradox:- DEDICATED- PASSIONATE- GET SHIT DONE- OPEN-MINDED- NERDY
About Paradox Interactive
Paradox Interactive is a leading global publisher of PC-based strategy games. World-renowned for its strategy catalog, the company holds a particularly strong presence in the United States and Europe. We have offices in Stockholm and Umeå, Sweden. We work with renowned distributors world wide and are present on all major digital download portals. We share a passion for gaming and gamers and our goal is to provide deep and challenging games with hours of gameplay to our growing 2 000 000 + member community.
Founded in
1999
Coworkers
700+
Career site
Start
Departments and Studios
Locations
Jobs
People
Data & privacy
Manage cookies
Locations
Malmö
Barcelona, Spain
Seattle
Berkeley
Delft
Umeå
All locations
Departments and Studios
Paradox Tinto
User Research
Tectonic Studio
Harebrained Schemes Studios
Triumph Studios
Product Management
All Departments and Studios
paradoxplaza.com/about-us
Employee login
·
SSO
Candidate Connect login
Already working at Paradox Interactive?
Let’s recruit together and find your next colleague.
@paradoxinteractive.com
Career site
by Teamtailor
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Nov 20th, 2021 04:12PM
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Nov 20th, 2021 04:12PM
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Paradox Interactive
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sto:pdx
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paradox-interactive.teamtailor.com
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career.paradoxplaza.com
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Nov 20th, 2021 12:00AM
|
Live Ops Marketing Manager - Playrion
|
Open
|
Paradox Interactive
|
FULL_TIME
|
|
Paris
|
|
FRA
|
Nov 9th, 2021 12:00AM
|
|
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<li>Perform market analysis (trends, competitor benchmarking, market sizing) </li>
<li>Responsible for defining and creating, maintaining and executing a marketing plan for a new mobile title encompassing all stages of the product life-cycle</li>
<li>LiveOps event calendar creation and execution for Airlines Manager Tycoon game</li>
<li>Coordinate a marketing line team in building out campaign tactics to support the marketing strategies across the various disciplines plus defining and agreeing KPIs</li>
<li>Responsible for aligning the marketing plan &amp; tactics with the Product Manager and (where relevant) Studio leads</li>
<li>Draft and present regular updates to studio and product leadership on progress with the development of the liveops </li>
<li>Work closely with the User Acquisition team to ensure the acquisition matches the KPIs </li>
<li>Validation of social media calendar and community management activities<br>
</li>
</ul><p> </p><p><strong>Profile and skills / must have’s:</strong></p><ul>
<li>Minimum 1 year of relevant video game marketing experience in LiveOps, live content planning, and/or production planning </li>
<li>Minimum 3 years of relevant video game marketing experience </li>
<li>A good understanding of the mobile market, mobile marketing function including the various disciplines &amp; mobile processes, including, but not limited to: LiveOps, UA, PR, ASO, CRM, Community Management, Customer Support, Content Production, etc</li>
<li>Team orientated with a proven ability to direct and align teams on the marketing strategies</li>
<li>Believes in building collaboration &amp; trust, looking to the insights, skills and expertise of other teams to help deliver the plan</li>
<li>Effective presenter, written and verbal</li>
<li>Analytical and performance driven</li>
<li>Fluent in both English and French<br><br>
</li>
</ul><p><strong>What is in it for you? </strong></p><ul><li>Join the mobile branch of Paradox Interactive, Playrion, building the path for the mobile sector of the whole group. </li></ul><ul><li>Opportunity to quickly learn and acquire growing responsibilities in a fast-paced environment. You can learn everything about mobile game marketing. </li></ul><ul><li>Opportunity to manage a 3-person team that is growing every year. </li></ul><ul><li>Work on one of the biggest mobile games in the sector of aviation in the world.</li></ul><ul><li>Unique working environment (the company offers snacks, there is a gaming and a nap room, organized team activities and events with the team). You can see more on: <a href="https://www.playrion.com">https://www.playrion.com</a>
.</li></ul>",
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Marketing
·
Paris, France
Live Ops Marketing Manager - Playrion
Apply for this job
About Playrion:Born and based in Paris, Playrion has existed since 2010 and has ever since employed talented progressive individuals aiming to make our games the best possible experience for our players. We pride ourselves on our mobile strategy game played in real-time, Airlines Manager, which counts a community of 10+ million individual players today. We work very hard on maintaining our company values and transferring them to our players: we are passionate, expressive, and human and always centralize the needs of our community. Becoming a part of the Paradox Interactive Group in 2020 made our company and projects visible on an even larger scale and offered the Paradox PC and console players an opportunity to dip into the mobile market with the same experience of challenging deep strategic games offering an endless experience. Our offices are located in the south of Paris and we count 30+ employees working on different projects. Key Activities:Your mission will be to run the full product lifecycle marketing strategy: from drafting competitor analysis, to store optimization (Google Play and AppStore), live ops event planning and execution in game as well as managing a 3-person team consisting of a Community and Social Media Manager, Marketing Artist, and Customer Care specialists. You will work on Airlines Manager Tycoon live ops and on strategy drafting for Playrion’s upcoming mobile game projects.Responsibilities:
Perform market analysis (trends, competitor benchmarking, market sizing)
Responsible for defining and creating, maintaining and executing a marketing plan for a new mobile title encompassing all stages of the product life-cycle
LiveOps event calendar creation and execution for Airlines Manager Tycoon game
Coordinate a marketing line team in building out campaign tactics to support the marketing strategies across the various disciplines plus defining and agreeing KPIs
Responsible for aligning the marketing plan & tactics with the Product Manager and (where relevant) Studio leads
Draft and present regular updates to studio and product leadership on progress with the development of the liveops
Work closely with the User Acquisition team to ensure the acquisition matches the KPIs
Validation of social media calendar and community management activities
Profile and skills / must have’s:
Minimum 1 year of relevant video game marketing experience in LiveOps, live content planning, and/or production planning
Minimum 3 years of relevant video game marketing experience
A good understanding of the mobile market, mobile marketing function including the various disciplines & mobile processes, including, but not limited to: LiveOps, UA, PR, ASO, CRM, Community Management, Customer Support, Content Production, etc
Team orientated with a proven ability to direct and align teams on the marketing strategies
Believes in building collaboration & trust, looking to the insights, skills and expertise of other teams to help deliver the plan
Effective presenter, written and verbal
Analytical and performance driven
Fluent in both English and French
What is in it for you? Join the mobile branch of Paradox Interactive, Playrion, building the path for the mobile sector of the whole group. Opportunity to quickly learn and acquire growing responsibilities in a fast-paced environment. You can learn everything about mobile game marketing. Opportunity to manage a 3-person team that is growing every year. Work on one of the biggest mobile games in the sector of aviation in the world.Unique working environment (the company offers snacks, there is a gaming and a nap room, organized team activities and events with the team). You can see more on: https://www.playrion.com
.
Department
Marketing
Locations
Paris, France
Apply for this job
Contact
Runa Ås
Talent Acquisition Partner
–
Corporate Services
Paris, France
75004 Paris
Directions
Working at Paradox
Work
Small teams and accessible managers means that your contributions are important to us
You are close to the final product, our community and our fans - we encourage you to interact with our community and players directly through social media, our forum, and via streams
Work/Life balance is important to us so our plans do not rely on crunch (this does not mean we never work overtime but overtime is relatively uncommon)
Social
Company-wide Social Hour every Friday with snacks & beverages
Yearly company parties
Ping-Pong table/Pool Table, Warhammer table, and lots and lots of board games
Spoiler-free break room environment for at least a week after major movie/show launch
Development
Leadership courses available for all employees
We continuously send employees to conferences and development opportunities such as GDC and GamesCom
Lunch n´ Learn sessions held by employees: topics range from everything between “Doing business in China” to “Surviving the zombie apocalypse”
Compensation
Competitive monthly salary and salary revision once per year
Participation in our company wide profit share program
5+1 weeks of paid vacation per year
For international hires, we will provide relocation assistance (Visa application, Initial Home Finding, Settling in Service, and your flight)
Our Culture
In November 2016, we gathered the entire company for a four day conference in Malta. The focus of the conference was to discuss company direction, discuss our internal goals, and also put into words the company culture we are so keen to keep as we continue to grow. Together, we decided that the following cultural pillars are what makes up the foundation of Paradox:- DEDICATED- PASSIONATE- GET SHIT DONE- OPEN-MINDED- NERDY
About Paradox Interactive
Paradox Interactive is a leading global publisher of PC-based strategy games. World-renowned for its strategy catalog, the company holds a particularly strong presence in the United States and Europe. We have offices in Stockholm and Umeå, Sweden. We work with renowned distributors world wide and are present on all major digital download portals. We share a passion for gaming and gamers and our goal is to provide deep and challenging games with hours of gameplay to our growing 2 000 000 + member community.
Founded in
1999
Coworkers
700+
Career site
Start
Departments and Studios
Locations
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People
Data & privacy
Manage cookies
Locations
Malmö
Barcelona, Spain
Seattle
Berkeley
Delft
Umeå
All locations
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User Research
Tectonic Studio
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Employee login
·
SSO
Candidate Connect login
Already working at Paradox Interactive?
Let’s recruit together and find your next colleague.
@paradoxinteractive.com
Career site
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Nov 20th, 2021 04:12PM
|
Nov 20th, 2021 04:12PM
|
Paradox Interactive
|
|
|
sto:pdx
|
paradox-interactive.teamtailor.com
|
career.paradoxplaza.com
|
Nov 20th, 2021 12:00AM
|
3D Animation Internship - 1st half 2022
|
Open
|
Paradox Interactive
|
FULL_TIME
|
|
Delft
|
|
NLD
|
Nov 3rd, 2021 12:00AM
|
|
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<li>Provide an extensive portfolio, impress us with your work!</li>
<li>You love playing games. People who have worked on game mods or hobby projects have an advantage.</li>
<li>Internships have a minimum duration of 5 months (you will receive an internship payment)</li>
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Career menu
Start
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People
Employee
Log in
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Homepage
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Triumph Studios
·
Delft, Netherlands
3D Animation Internship - 1st half 2022
We're looking for a 3D animator intern to assist in the animation of characters.
Apply for this job
We're looking for a 3D animator intern to assist in the animation of characters. If you can showcase fluidly animating character clips, have a base understanding of rigging and know your way around Maya please contact us.Requirements:
Provide an extensive portfolio, impress us with your work!
You love playing games. People who have worked on game mods or hobby projects have an advantage.
Internships have a minimum duration of 5 months (you will receive an internship payment)
Interns must be residents of the EU and be registered as students at a college or university.
The internship must be part of your college of university program.
Department
Triumph Studios
Locations
Delft, Netherlands
Apply for this job
Contact
Ronald van Dijk
Studio Operations Manager
–
Triumph Studios
Colleagues
Rich Burgess
Art Director
Robin de Jong
Character/3D Artist
Michiel Wouters
3D Animator/Artist
Allert van der Leij
Principal 3D Artist
Related jobs
UI C++ programming internship - 1st half 2022
Triumph Studios
·
Delft, Netherlands
Design/QA internships - 1st half 2022
Triumph Studios
·
Delft, Netherlands
3D Character/Environment Art internships - 1st half 2022
Triumph Studios
·
Delft, Netherlands
More jobs
Delft, Netherlands
Delft
Directions
View page
Working at Paradox
Work
Small teams and accessible managers means that your contributions are important to us
You are close to the final product, our community and our fans - we encourage you to interact with our community and players directly through social media, our forum, and via streams
Work/Life balance is important to us so our plans do not rely on crunch (this does not mean we never work overtime but overtime is relatively uncommon)
Social
Company-wide Social Hour every Friday with snacks & beverages
Yearly company parties
Ping-Pong table/Pool Table, Warhammer table, and lots and lots of board games
Spoiler-free break room environment for at least a week after major movie/show launch
Development
Leadership courses available for all employees
We continuously send employees to conferences and development opportunities such as GDC and GamesCom
Lunch n´ Learn sessions held by employees: topics range from everything between “Doing business in China” to “Surviving the zombie apocalypse”
Compensation
Competitive monthly salary and salary revision once per year
Participation in our company wide profit share program
5+1 weeks of paid vacation per year
For international hires, we will provide relocation assistance (Visa application, Initial Home Finding, Settling in Service, and your flight)
Our Culture
In November 2016, we gathered the entire company for a four day conference in Malta. The focus of the conference was to discuss company direction, discuss our internal goals, and also put into words the company culture we are so keen to keep as we continue to grow. Together, we decided that the following cultural pillars are what makes up the foundation of Paradox:- DEDICATED- PASSIONATE- GET SHIT DONE- OPEN-MINDED- NERDY
About Paradox Interactive
Paradox Interactive is a leading global publisher of PC-based strategy games. World-renowned for its strategy catalog, the company holds a particularly strong presence in the United States and Europe. We have offices in Stockholm and Umeå, Sweden. We work with renowned distributors world wide and are present on all major digital download portals. We share a passion for gaming and gamers and our goal is to provide deep and challenging games with hours of gameplay to our growing 2 000 000 + member community.
Founded in
1999
Coworkers
700+
Career site
Start
Departments and Studios
Locations
Jobs
People
Data & privacy
Manage cookies
Locations
Malmö
Barcelona, Spain
Seattle
Berkeley
Delft
Umeå
All locations
Departments and Studios
Paradox Tinto
User Research
Tectonic Studio
Harebrained Schemes Studios
Triumph Studios
Product Management
All Departments and Studios
paradoxplaza.com/about-us
Employee login
·
SSO
Candidate Connect login
Already working at Paradox Interactive?
Let’s recruit together and find your next colleague.
@paradoxinteractive.com
Career site
by Teamtailor
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Nov 20th, 2021 04:12PM
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Nov 20th, 2021 04:12PM
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Paradox Interactive
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sto:pdx
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paradox-interactive.teamtailor.com
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career.paradoxplaza.com
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Nov 20th, 2021 12:00AM
|
C++ Programmer internships - 1st half 2022
|
Open
|
Paradox Interactive
|
FULL_TIME
|
|
Delft
|
|
NLD
|
Nov 3rd, 2021 12:00AM
|
|
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Triumph Studios
·
Delft, Netherlands
C++ Programmer internships - 1st half 2022
We're looking for a C++ programmer intern to join our coding team to assist with a number of possible gameplay and engine projects.
Apply for this job
We're looking for a C++ programmer intern to join our coding team to assist with a number of possible gameplay and engine projects. If you have solid knowledge of (object oriented) programming in C++, please contact us.Requirements:
Provide an extensive portfolio, impress us with your work!
You love playing games. People who have worked on game mods or hobby projects have an advantage.
Internships have a minimum duration of 5 months (you will receive an internship payment)
Interns must be citizens of the EU and be registered as students at a college or university.
Department
Triumph Studios
Locations
Delft, Netherlands
Apply for this job
Contact
Ronald van Dijk
Studio Operations Manager
–
Triumph Studios
Colleagues
Davey Grotendorst
Quality Assurance Specialist
Frederick Milders
Producer
Rick van Miltenburg
Tech Programmer
Lascha Lagidse
Senior Tech Programmer
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More jobs
Delft, Netherlands
Delft
Directions
View page
Working at Paradox
Work
Small teams and accessible managers means that your contributions are important to us
You are close to the final product, our community and our fans - we encourage you to interact with our community and players directly through social media, our forum, and via streams
Work/Life balance is important to us so our plans do not rely on crunch (this does not mean we never work overtime but overtime is relatively uncommon)
Social
Company-wide Social Hour every Friday with snacks & beverages
Yearly company parties
Ping-Pong table/Pool Table, Warhammer table, and lots and lots of board games
Spoiler-free break room environment for at least a week after major movie/show launch
Development
Leadership courses available for all employees
We continuously send employees to conferences and development opportunities such as GDC and GamesCom
Lunch n´ Learn sessions held by employees: topics range from everything between “Doing business in China” to “Surviving the zombie apocalypse”
Compensation
Competitive monthly salary and salary revision once per year
Participation in our company wide profit share program
5+1 weeks of paid vacation per year
For international hires, we will provide relocation assistance (Visa application, Initial Home Finding, Settling in Service, and your flight)
Our Culture
In November 2016, we gathered the entire company for a four day conference in Malta. The focus of the conference was to discuss company direction, discuss our internal goals, and also put into words the company culture we are so keen to keep as we continue to grow. Together, we decided that the following cultural pillars are what makes up the foundation of Paradox:- DEDICATED- PASSIONATE- GET SHIT DONE- OPEN-MINDED- NERDY
About Paradox Interactive
Paradox Interactive is a leading global publisher of PC-based strategy games. World-renowned for its strategy catalog, the company holds a particularly strong presence in the United States and Europe. We have offices in Stockholm and Umeå, Sweden. We work with renowned distributors world wide and are present on all major digital download portals. We share a passion for gaming and gamers and our goal is to provide deep and challenging games with hours of gameplay to our growing 2 000 000 + member community.
Founded in
1999
Coworkers
700+
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Already working at Paradox Interactive?
Let’s recruit together and find your next colleague.
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Nov 20th, 2021 04:12PM
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Nov 20th, 2021 04:12PM
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Paradox Interactive
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sto:pdx
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paradox-interactive.teamtailor.com
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career.paradoxplaza.com
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Nov 20th, 2021 12:00AM
|
Design/QA internships - 1st half 2022
|
Open
|
Paradox Interactive
|
FULL_TIME
|
|
Delft
|
|
NLD
|
Nov 3rd, 2021 12:00AM
|
|
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Triumph Studios
·
Delft, Netherlands
Design/QA internships - 1st half 2022
We're looking for an intern to join our design and QA team and assist on a variety of design/QA projects.
Apply for this job
We're looking for an intern to join our design and QA team and assist on a variety of design/QA projects. Provide video and documentation of games, levels or mods you designed and built. Good English writing skills and affinity with Triumph's game portfolio (Strategy/RPG) is of importance. Requirements:
Provide an extensive portfolio, impress us with your work!
You are studying Game Design, or Game Design is an important component of your university course.
You love playing games. People who have worked on game mods or hobby projects have an advantage.
Internships have a minimum duration of 5 months (you will receive an internship payment).
Interns must be citizens of the EU and be registered as students at a college or university. The internship must be part of your school program.
Department
Triumph Studios
Locations
Delft, Netherlands
Apply for this job
Contact
Ronald van Dijk
Studio Operations Manager
–
Triumph Studios
Colleagues
Bas Staffhorst
Game Designer
Frederick Milders
Producer
Luis Ferreira
Game Designer
Thomas Schuiten
Game Designer
Lennart Sas
Managing Director, co-founder
Related jobs
UI C++ programming internship - 1st half 2022
Triumph Studios
·
Delft, Netherlands
3D Animation Internship - 1st half 2022
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·
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3D Character/Environment Art internships - 1st half 2022
Triumph Studios
·
Delft, Netherlands
More jobs
Delft, Netherlands
Delft
Directions
View page
Working at Paradox
Work
Small teams and accessible managers means that your contributions are important to us
You are close to the final product, our community and our fans - we encourage you to interact with our community and players directly through social media, our forum, and via streams
Work/Life balance is important to us so our plans do not rely on crunch (this does not mean we never work overtime but overtime is relatively uncommon)
Social
Company-wide Social Hour every Friday with snacks & beverages
Yearly company parties
Ping-Pong table/Pool Table, Warhammer table, and lots and lots of board games
Spoiler-free break room environment for at least a week after major movie/show launch
Development
Leadership courses available for all employees
We continuously send employees to conferences and development opportunities such as GDC and GamesCom
Lunch n´ Learn sessions held by employees: topics range from everything between “Doing business in China” to “Surviving the zombie apocalypse”
Compensation
Competitive monthly salary and salary revision once per year
Participation in our company wide profit share program
5+1 weeks of paid vacation per year
For international hires, we will provide relocation assistance (Visa application, Initial Home Finding, Settling in Service, and your flight)
Our Culture
In November 2016, we gathered the entire company for a four day conference in Malta. The focus of the conference was to discuss company direction, discuss our internal goals, and also put into words the company culture we are so keen to keep as we continue to grow. Together, we decided that the following cultural pillars are what makes up the foundation of Paradox:- DEDICATED- PASSIONATE- GET SHIT DONE- OPEN-MINDED- NERDY
About Paradox Interactive
Paradox Interactive is a leading global publisher of PC-based strategy games. World-renowned for its strategy catalog, the company holds a particularly strong presence in the United States and Europe. We have offices in Stockholm and Umeå, Sweden. We work with renowned distributors world wide and are present on all major digital download portals. We share a passion for gaming and gamers and our goal is to provide deep and challenging games with hours of gameplay to our growing 2 000 000 + member community.
Founded in
1999
Coworkers
700+
Career site
Start
Departments and Studios
Locations
Jobs
People
Data & privacy
Manage cookies
Locations
Malmö
Barcelona, Spain
Seattle
Berkeley
Delft
Umeå
All locations
Departments and Studios
Paradox Tinto
User Research
Tectonic Studio
Harebrained Schemes Studios
Triumph Studios
Product Management
All Departments and Studios
paradoxplaza.com/about-us
Employee login
·
SSO
Candidate Connect login
Already working at Paradox Interactive?
Let’s recruit together and find your next colleague.
@paradoxinteractive.com
Career site
by Teamtailor
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Nov 20th, 2021 04:12PM
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Nov 20th, 2021 04:12PM
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Paradox Interactive
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|
|
sto:pdx
|
paradox-interactive.teamtailor.com
|
career.paradoxplaza.com
|
Nov 18th, 2021 12:00AM
|
Senior Game Programmer (C++)
|
Open
|
Paradox Interactive
|
FULL_TIME
|
|
Stockholm
|
|
SWE
|
Jul 29th, 2020 12:00AM
|
|
{
"@context": "http://schema.org/",
"@type": "JobPosting",
"title": "Senior Game Programmer (C++)",
"description": "<p><em>Paradox Development Studio is looking for a C++ Game Programmer to build features and game systems on top of our in-house engine for Grand Strategy Games such as Stellaris, Europa Universalis and Imperator: Rome. You will be a fundamental part of creating fun and rich strategy games that keep players engaged for years.</em><br></p><h2>About the Role</h2><p>As a Senior Game Programmer you will be working in a small team solving challenging problems using C++. You will be developing features and systems alongside designers and artists that fundamentally shape the games we release. Our developers have a high level of ownership over their work and it’s important that you can plan and manage your work efficiently. As a Senior Developer we expect you to solve problems and provide guidance using your expert-level knowledge and help raise the level of other programmers that you work with.</p><p>Our cross-discipline teams are excited to collaborate regularly and work together to craft the best possible experiences. As such, you should be good at cooperating with people while also being passionate about games. Our company culture revolves around being dedicated, nerdy, open-minded and getting-shit-done and if you think those words describe you - you should drop us a line!</p><h2>As a Senior Game Programmer you will…</h2><ul>
<li>Build and maintain well-engineered C++ code with high levels of stability and performance.</li>
<li>Design and implement features in at least 2 different focus areas such as gameplay systems, AI, networking, graphics, user interface, our scripting language and optimization.</li>
<li>Offer specialist insight and guide others in at least one of the focus areas above.</li>
<li>Solve interesting problems, from designing and building new systems from scratch to optimizing features to be both performant but scriptable.</li>
<li>Collaborate daily with, and estimate tasks for other programmers, designers and artists.</li>
<li>Continue to level-up as a programmer by sharing knowledge through internal workshops and giving / receiving guidance and feedback with other programmers.</li>
<li>Raise the level of other programmers within the studio, for example, by mentoring other programmers and/or supporting recruitment.</li>
</ul><h2>Requirements</h2><ul>
<li>5+ years of professional experience with C++.</li>
<li>At least 3 years of C++ game programming.</li>
<li>Good debugging skills.</li>
<li>A sense of independence and an ability to take long-term ownership of your features and ability to estimate your tasks and collaborate with technical and non-technical colleagues.</li>
<li>Comfortable communicating with English, both written and spoken.</li>
</ul><h2>Paradox Development Studio</h2><p>At Paradox Development Studio we enjoy working close to our products and our fans and our developers regularly interact with players through forums and events, such as PDXCon. We think it’s important to get to know our colleagues so we end each Friday with a social hour at 4pm where we embrace our nerdy culture by chatting over a beer or breaking out into meeting rooms with board games and old video game consoles. Paradox consists of employees from all around the globe and we’re happy to offer relocation support for people applying from outside of Sweden.</p><p>To find out more about Working at Paradox, please <a href="https://app.teamtailor.com/companies/Gvk-ZPiB32c/jobs/112934/edit/posting#section-perks">click here</a>.</p><h2>Practical Information</h2><p><strong>Scope:</strong> Full-time and permanent</p><p><strong>Reports to:</strong> Programmer Manager</p><p><strong>Some of our benefits include:</strong></p><figure><img src="https://media.cdn.teamtailor.com/images/s3/teamtailor-production/gallery_picture/image_uploads/f37db142-78b3-4855-9793-4ec80f627696/original.png" alt="Teamtailor.Benefits4.PNG" style="font-family:inherit;"></figure><p><em>If you think that this description matches you, we highly encourage you to apply as soon as possible as we will interview candidates continuously. If you don't match all the requirements, please demonstrate how your passion, attitude and interest in Paradox might compensate for this.</em><br></p><p><em>At Paradox Interactive we celebrate difference and care deeply about diversity and inclusion. We therefore encourage you, no matter who you are, to apply for this job if you think you’d be a great addition to our team.</em></p>",
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Games Programming
·
Stockholm, Sweden
Senior Game Programmer (C++)
Apply for this job
Paradox Development Studio is looking for a C++ Game Programmer to build features and game systems on top of our in-house engine for Grand Strategy Games such as Stellaris, Europa Universalis and Imperator: Rome. You will be a fundamental part of creating fun and rich strategy games that keep players engaged for years.About the RoleAs a Senior Game Programmer you will be working in a small team solving challenging problems using C++. You will be developing features and systems alongside designers and artists that fundamentally shape the games we release. Our developers have a high level of ownership over their work and it’s important that you can plan and manage your work efficiently. As a Senior Developer we expect you to solve problems and provide guidance using your expert-level knowledge and help raise the level of other programmers that you work with.Our cross-discipline teams are excited to collaborate regularly and work together to craft the best possible experiences. As such, you should be good at cooperating with people while also being passionate about games. Our company culture revolves around being dedicated, nerdy, open-minded and getting-shit-done and if you think those words describe you - you should drop us a line!As a Senior Game Programmer you will…
Build and maintain well-engineered C++ code with high levels of stability and performance.
Design and implement features in at least 2 different focus areas such as gameplay systems, AI, networking, graphics, user interface, our scripting language and optimization.
Offer specialist insight and guide others in at least one of the focus areas above.
Solve interesting problems, from designing and building new systems from scratch to optimizing features to be both performant but scriptable.
Collaborate daily with, and estimate tasks for other programmers, designers and artists.
Continue to level-up as a programmer by sharing knowledge through internal workshops and giving / receiving guidance and feedback with other programmers.
Raise the level of other programmers within the studio, for example, by mentoring other programmers and/or supporting recruitment.
Requirements
5+ years of professional experience with C++.
At least 3 years of C++ game programming.
Good debugging skills.
A sense of independence and an ability to take long-term ownership of your features and ability to estimate your tasks and collaborate with technical and non-technical colleagues.
Comfortable communicating with English, both written and spoken.
Paradox Development StudioAt Paradox Development Studio we enjoy working close to our products and our fans and our developers regularly interact with players through forums and events, such as PDXCon. We think it’s important to get to know our colleagues so we end each Friday with a social hour at 4pm where we embrace our nerdy culture by chatting over a beer or breaking out into meeting rooms with board games and old video game consoles. Paradox consists of employees from all around the globe and we’re happy to offer relocation support for people applying from outside of Sweden.To find out more about Working at Paradox, please click here.Practical InformationScope: Full-time and permanentReports to: Programmer ManagerSome of our benefits include:If you think that this description matches you, we highly encourage you to apply as soon as possible as we will interview candidates continuously. If you don't match all the requirements, please demonstrate how your passion, attitude and interest in Paradox might compensate for this.At Paradox Interactive we celebrate difference and care deeply about diversity and inclusion. We therefore encourage you, no matter who you are, to apply for this job if you think you’d be a great addition to our team.
Department
Games Programming
Locations
Stockholm, Sweden
Apply for this job
Colleagues
Rickard Lagerbäck
Programming Manager
Fredrik Lie
Programmer Manager
Jimmy Selling
Programmer manager
John Wordsworth
Chief Architect
Tomas Veršekys
Programmer Manager
Related jobs
Senior Graphics Engineer - Paradox Tectonic
Games Programming
·
Berkeley, USA
·
Flexible Remote
Game Programmer - Iceflake Studios
Games Programming
·
Tampere, Finland
Backend Programmer (PHP) - Airlines Manager
Games Programming
·
Paris, France
More jobs
Stockholm, Sweden
Magnus Ladulåsgatan 4
118 66 Stockholm
Directions
View page
Working at Paradox
Work
Small teams and accessible managers means that your contributions are important to us
You are close to the final product, our community and our fans - we encourage you to interact with our community and players directly through social media, our forum, and via streams
Work/Life balance is important to us so our plans do not rely on crunch (this does not mean we never work overtime but overtime is relatively uncommon)
Social
Company-wide Social Hour every Friday with snacks & beverages
Yearly company parties
Ping-Pong table/Pool Table, Warhammer table, and lots and lots of board games
Spoiler-free break room environment for at least a week after major movie/show launch
Development
Leadership courses available for all employees
We continuously send employees to conferences and development opportunities such as GDC and GamesCom
Lunch n´ Learn sessions held by employees: topics range from everything between “Doing business in China” to “Surviving the zombie apocalypse”
Compensation
Competitive monthly salary and salary revision once per year
Participation in our company wide profit share program
5+1 weeks of paid vacation per year
For international hires, we will provide relocation assistance (Visa application, Initial Home Finding, Settling in Service, and your flight)
Our Culture
In November 2016, we gathered the entire company for a four day conference in Malta. The focus of the conference was to discuss company direction, discuss our internal goals, and also put into words the company culture we are so keen to keep as we continue to grow. Together, we decided that the following cultural pillars are what makes up the foundation of Paradox:- DEDICATED- PASSIONATE- GET SHIT DONE- OPEN-MINDED- NERDY
About Paradox Interactive
Paradox Interactive is a leading global publisher of PC-based strategy games. World-renowned for its strategy catalog, the company holds a particularly strong presence in the United States and Europe. We have offices in Stockholm and Umeå, Sweden. We work with renowned distributors world wide and are present on all major digital download portals. We share a passion for gaming and gamers and our goal is to provide deep and challenging games with hours of gameplay to our growing 2 000 000 + member community.
Founded in
1999
Coworkers
700+
Career site
Start
Departments and Studios
Locations
Jobs
People
Data & privacy
Manage cookies
Locations
Malmö
Barcelona, Spain
Seattle
Berkeley
Delft
Umeå
All locations
Departments and Studios
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User Research
Tectonic Studio
Harebrained Schemes Studios
Triumph Studios
Product Management
All Departments and Studios
paradoxplaza.com/about-us
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·
SSO
Candidate Connect login
Already working at Paradox Interactive?
Let’s recruit together and find your next colleague.
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Nov 17th, 2021 08:31PM
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Nov 17th, 2021 08:31PM
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Paradox Interactive
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sto:pdx
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paradox-interactive.teamtailor.com
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Nov 18th, 2021 12:00AM
|
Tech Lead - Crusader Kings III
|
Open
|
Paradox Interactive
|
FULL_TIME
|
|
Stockholm
|
|
SWE
|
Apr 13th, 2021 12:00AM
|
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"description": "<p><em>Paradox Development Studio and the Crusader Kings 3 team are now looking to hire a Tech Lead to work in a dynamic, supportive, playful and exciting environment. For the person with the right skills and mindset we can offer a great opportunity to work with skilled colleagues, find challenges to grow and most importantly - have fun while you do it.</em><br></p><p>You will collaborate with other programmers, game designers, artists and QA, creating and expanding on our world-class Grand Strategy game Crusader Kings 3. The team is small and autonomous where each member has a big impact on the finished game. In other words, at Paradox, you will be part of a small team building a grand game.</p><p>This role comes with a lot of responsibility; you will be expected to lead the team towards a shared goal as well as being accountable for the technical delivery to get there. You will also be part of the project leadership team to make sure we constantly weight and balance technical efforts and approaches to project time and the game vision making sure we build a true Paradox game. To help you succeed and set you up for success you will also be given the support to grow, be challenged, make mistakes and spend time on personal development to become the best you can be.</p><p><strong>Responsibilities</strong></p><ul>
<li>Accountable for the technical delivery</li>
<li>Balance technical decisions in the project leadership team</li>
<li>Lead the team towards a stable, performant game with a code quality that enables and empowers high programmer efficiency</li>
<li>Drive continuous improvement of the development process and automation in an agile environment</li>
<li>Break down and estimate features and flag high risks with plans for mitigation</li>
<li>Lead the team towards becoming a high performing team</li>
</ul><p><strong>Required Qualifications</strong></p><ul>
<li>Proven track record of leading development teams or larger technical initiatives to successful delivery whilst still reaching higher levels of performing teams</li>
<li>You have at least 5 years of professional experience developing software in C++, at least two of those in the games industry</li>
<li>Very strong skills and interest in software design/architecture and the C++ language</li>
<li>You are comfortable in English, both written and spoken</li>
</ul><p>We believe it is very important that you are able to take ownership of any area of the game and estimate your own time. In your career you have decided that leadership and technology is the path for you. We think you are good at cooperating with new groups of people but you must also be able to independently design/redesign major parts of the codebase. You are passionate about developing games and can easily adapt to new methods. As a person you are positive, dedicated, responsible, and love a challenge. An interest in strategy games and history, and in particular the Grand Strategy games from Paradox, will be considered a plus.</p><p><strong>Paradox Development Studio</strong></p><p>At Paradox Development Studio we enjoy working close to our products and our fans and our developers regularly interact with players through forums and events, such as PDXCon. We think it’s important to get to know our colleagues so we end each Friday with a social hour at 4pm where we embrace our nerdy culture by chatting over a beer or breaking out into meeting rooms with board games and old video game consoles. Paradox consists of employees from all around the globe and we’re happy to offer relocation support for people applying from outside of Sweden.</p><p>To find out more about Working at Paradox, please <a href="https://app.teamtailor.com/companies/Gvk-ZPiB32c/jobs/112934/edit/posting#section-perks">click here</a>.</p><h2></h2><p><strong>Practical Information</strong></p><p><strong>Scope:</strong> Fulltime and permanent</p><p><strong>Reports to:</strong> Programmer Manager</p><p><strong>Some of our benefits include:</strong><img src="https://media.cdn.teamtailor.com/images/s3/teamtailor-production/gallery_picture/image_uploads/f37db142-78b3-4855-9793-4ec80f627696/original.png" alt="Teamtailor.Benefits4.PNG" style="font-family:inherit;"></p><p><em>If you think that this description matches you, we highly encourage you to apply as soon as possible as we will interview candidates continuously. If you don't match all the requirements, please demonstrate how your passion, attitude and interest in Paradox might compensate for this.</em><br></p><p><em>At Paradox Interactive we celebrate difference and care deeply about diversity and inclusion. We therefore encourage you, no matter who you are, to apply for this job if you think you’d be a great addition to our team.</em></p>",
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Log in
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Games Programming
·
Stockholm, Sweden
Tech Lead - Crusader Kings III
Apply for this job
Paradox Development Studio and the Crusader Kings 3 team are now looking to hire a Tech Lead to work in a dynamic, supportive, playful and exciting environment. For the person with the right skills and mindset we can offer a great opportunity to work with skilled colleagues, find challenges to grow and most importantly - have fun while you do it.You will collaborate with other programmers, game designers, artists and QA, creating and expanding on our world-class Grand Strategy game Crusader Kings 3. The team is small and autonomous where each member has a big impact on the finished game. In other words, at Paradox, you will be part of a small team building a grand game.This role comes with a lot of responsibility; you will be expected to lead the team towards a shared goal as well as being accountable for the technical delivery to get there. You will also be part of the project leadership team to make sure we constantly weight and balance technical efforts and approaches to project time and the game vision making sure we build a true Paradox game. To help you succeed and set you up for success you will also be given the support to grow, be challenged, make mistakes and spend time on personal development to become the best you can be.Responsibilities
Accountable for the technical delivery
Balance technical decisions in the project leadership team
Lead the team towards a stable, performant game with a code quality that enables and empowers high programmer efficiency
Drive continuous improvement of the development process and automation in an agile environment
Break down and estimate features and flag high risks with plans for mitigation
Lead the team towards becoming a high performing team
Required Qualifications
Proven track record of leading development teams or larger technical initiatives to successful delivery whilst still reaching higher levels of performing teams
You have at least 5 years of professional experience developing software in C++, at least two of those in the games industry
Very strong skills and interest in software design/architecture and the C++ language
You are comfortable in English, both written and spoken
We believe it is very important that you are able to take ownership of any area of the game and estimate your own time. In your career you have decided that leadership and technology is the path for you. We think you are good at cooperating with new groups of people but you must also be able to independently design/redesign major parts of the codebase. You are passionate about developing games and can easily adapt to new methods. As a person you are positive, dedicated, responsible, and love a challenge. An interest in strategy games and history, and in particular the Grand Strategy games from Paradox, will be considered a plus.Paradox Development StudioAt Paradox Development Studio we enjoy working close to our products and our fans and our developers regularly interact with players through forums and events, such as PDXCon. We think it’s important to get to know our colleagues so we end each Friday with a social hour at 4pm where we embrace our nerdy culture by chatting over a beer or breaking out into meeting rooms with board games and old video game consoles. Paradox consists of employees from all around the globe and we’re happy to offer relocation support for people applying from outside of Sweden.To find out more about Working at Paradox, please click here.Practical InformationScope: Fulltime and permanentReports to: Programmer ManagerSome of our benefits include:If you think that this description matches you, we highly encourage you to apply as soon as possible as we will interview candidates continuously. If you don't match all the requirements, please demonstrate how your passion, attitude and interest in Paradox might compensate for this.At Paradox Interactive we celebrate difference and care deeply about diversity and inclusion. We therefore encourage you, no matter who you are, to apply for this job if you think you’d be a great addition to our team.
Department
Games Programming
Locations
Stockholm, Sweden
Apply for this job
Related jobs
Senior Graphics Engineer - Paradox Tectonic
Games Programming
·
Berkeley, USA
·
Flexible Remote
Game Programmer - Iceflake Studios
Games Programming
·
Tampere, Finland
Backend Programmer (PHP) - Airlines Manager
Games Programming
·
Paris, France
More jobs
Stockholm, Sweden
Magnus Ladulåsgatan 4
118 66 Stockholm
Directions
View page
Working at Paradox
Work
Small teams and accessible managers means that your contributions are important to us
You are close to the final product, our community and our fans - we encourage you to interact with our community and players directly through social media, our forum, and via streams
Work/Life balance is important to us so our plans do not rely on crunch (this does not mean we never work overtime but overtime is relatively uncommon)
Social
Company-wide Social Hour every Friday with snacks & beverages
Yearly company parties
Ping-Pong table/Pool Table, Warhammer table, and lots and lots of board games
Spoiler-free break room environment for at least a week after major movie/show launch
Development
Leadership courses available for all employees
We continuously send employees to conferences and development opportunities such as GDC and GamesCom
Lunch n´ Learn sessions held by employees: topics range from everything between “Doing business in China” to “Surviving the zombie apocalypse”
Compensation
Competitive monthly salary and salary revision once per year
Participation in our company wide profit share program
5+1 weeks of paid vacation per year
For international hires, we will provide relocation assistance (Visa application, Initial Home Finding, Settling in Service, and your flight)
Our Culture
In November 2016, we gathered the entire company for a four day conference in Malta. The focus of the conference was to discuss company direction, discuss our internal goals, and also put into words the company culture we are so keen to keep as we continue to grow. Together, we decided that the following cultural pillars are what makes up the foundation of Paradox:- DEDICATED- PASSIONATE- GET SHIT DONE- OPEN-MINDED- NERDY
About Paradox Interactive
Paradox Interactive is a leading global publisher of PC-based strategy games. World-renowned for its strategy catalog, the company holds a particularly strong presence in the United States and Europe. We have offices in Stockholm and Umeå, Sweden. We work with renowned distributors world wide and are present on all major digital download portals. We share a passion for gaming and gamers and our goal is to provide deep and challenging games with hours of gameplay to our growing 2 000 000 + member community.
Founded in
1999
Coworkers
700+
Career site
Start
Departments and Studios
Locations
Jobs
People
Data & privacy
Manage cookies
Locations
Malmö
Barcelona, Spain
Seattle
Berkeley
Delft
Umeå
All locations
Departments and Studios
Paradox Tinto
User Research
Tectonic Studio
Harebrained Schemes Studios
Triumph Studios
Product Management
All Departments and Studios
paradoxplaza.com/about-us
Employee login
·
SSO
Candidate Connect login
Already working at Paradox Interactive?
Let’s recruit together and find your next colleague.
@paradoxinteractive.com
Career site
by Teamtailor
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Nov 17th, 2021 08:31PM
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Nov 17th, 2021 08:31PM
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Paradox Interactive
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