Glassdoor Profile Reviews Data

Track Bioware reviews on Glassdoor to uncover insights on employee sentiment
Ticker Symbol Entity Name As Of Date Review Url Logo Company Author Title Author Location Author Country Summary Description PROs CONs Recommends Value Recommends Description Outlook Value Outlook Description CEO Review Value CEO Review Description Helpful Count Rating: Overall Rating: Work/Life Balance Rating: Culture & Values Rating: Career Opportunities Rating: Comp & Benefits Rating: Senior Management Rating: Diversity & Inclusion Company Id Company URL Advice to Management Not Helpful Count Employer Responses Employer Status Is featured? Is current job? Job Ending Year Length of Employment Company Website Company Industry Id Company Sector Id Date Added Date Updated Company Name Sector Industry
private:bioware https://www.glassdoor.com?employer_id=22998 Sep 24th, 2020 12:00AM Open Open BioWare Software Development Engineer In Test (SDET) Edmonton, AB Interesting challenges with a variety of opportunities to explore - QA Team is solid and typically seen as peers by the rest of the development team - Management tends to be understanding towards mental health (especially with Covid challenges) - QA has given me a variety of places/projects to apply my skill - Compensation and benefits are good - Workplace can be isolated - curious to explore other locations would almost definitely need a relocation (esp if you want AAA) - Can always be better 1.0 POSITIVE 1.0 POSITIVE 0.0 NO_OPINION 1.0 4.0 4.0 4.0 4.0 5.0 4.0 22998 Open Keep supporting team growth. 0.0 [] REGULAR No Yes 9.0 Jan 10th, 2021 05:13PM Jan 10th, 2021 05:13PM Bioware
private:bioware https://www.glassdoor.com?employer_id=22998 Jan 12th, 2020 12:00AM Open Open BioWare Senior Canada CAN Going through change. Amazing IP's. Financially stable. Might have an amazing future if they can get the next project out. Bitter employees creating a toxic environment for positive newcomers. A lot of staff that love to advertise how badly they were worked on previous projects and just sit in meetings all day. 1.0 POSITIVE 1.0 POSITIVE 0.0 NO_OPINION 2.0 5.0 3.0 4.0 3.0 5.0 2.0 22998 Open Work on people that are poisoning the well. Need to turn around morale or mange out poisonous employees. 0.0 [] REGULAR No Yes 4.0 Jan 10th, 2021 05:13PM Jan 10th, 2021 05:13PM Bioware
private:bioware https://www.glassdoor.com?employer_id=22998 Dec 20th, 2019 12:00AM Open Open BioWare QA Tester Edmonton, AB Not great, not awful Free food, low expectations, had a really great immediate manager (Dan is amazing!) Put us into a dark room with no lights or windows called 'the pit' for 8 to 12 hours a day, a few (not all) of the FT staff clearly demonstrated little respect for contract/QA testers and got away with it 1.0 POSITIVE 1.0 POSITIVE 0.0 NO_OPINION 0.0 3.0 2.0 3.0 3.0 2.0 2.0 22998 Open Realize that even though the product is important, if you put people first the product quality will follow 0.0 [] REGULAR No Yes 2.0 Jan 10th, 2021 05:13PM Jan 10th, 2021 05:13PM Bioware
private:bioware https://www.glassdoor.com?employer_id=22998 Oct 13th, 2019 12:00AM Open Open BioWare Games Specialist Galway A great studio and fair employer Bright comfy office with loads of options to chill Some of the most inspiring producers and artists of the industry who are willing to support new employees Fair salary and bonus scheme Some fascinating projects currently in pre-production Weather tends to be on the cold and rainy side Occasional crunch (Though much improved) 1.0 POSITIVE 1.0 POSITIVE 1.0 APPROVE 0.0 5.0 4.0 5.0 4.0 5.0 3.0 22998 Open Follow your visions, not games that sell the most (Witcher, Skyrim). Set trends instead of following them. Streamline project management to save resources and bring in new developers to fill the void left by the likes of David Gaider among others. 0.0 [] REGULAR No Yes 6.0 Jan 10th, 2021 05:13PM Jan 10th, 2021 05:13PM Bioware
private:bioware https://www.glassdoor.com?employer_id=22998 Apr 28th, 2019 12:00AM Open Open BioWare Canada CAN Good place to work Great people. Amazingly interesting and fun projects to work on. Edmonton is somewhat cold an inhospitable. 1.0 POSITIVE 1.0 4.0 0.0 0.0 0.0 0.0 0.0 22998 Open 0.0 [] REGULAR No No 0.0 Jan 10th, 2021 05:13PM Jan 10th, 2021 05:13PM Bioware
private:bioware https://www.glassdoor.com?employer_id=22998 Apr 23rd, 2019 12:00AM Open Open BioWare Artist Austin, TX Lord of the Flies Management Style. The pay and benefits were good. Most disorganized art department I've ever worked for. Incredibly stressful and cut-throat work environment. -1.0 NEGATIVE -1.0 NEGATIVE 0.0 NO_OPINION 2.0 2.0 2.0 1.0 2.0 4.0 1.0 22998 Open Listen to your team members when they bring up concerns and issues. Not only will it improve morale but it'll save money, improve the project and reduce turnover. 0.0 [] REGULAR No No 9.0 Jan 10th, 2021 05:13PM Jan 10th, 2021 05:13PM Bioware
private:bioware https://www.glassdoor.com?employer_id=22998 Mar 17th, 2019 12:00AM Open Open BioWare Senior Software Engineer Austin, TX Can be a good place Good Pay, Good Benefits, Nice People Doesn't get the recognition the studio deserves compared to the main (Edmonton) studio. 1.0 POSITIVE -1.0 NEGATIVE 2.0 4.0 5.0 4.0 4.0 3.0 3.0 22998 Open 0.0 [] REGULAR No No 6.0 Jan 10th, 2021 05:13PM Jan 10th, 2021 05:13PM Bioware
private:bioware https://www.glassdoor.com?employer_id=22998 Oct 16th, 2018 12:00AM Open Open BioWare United States USA One of the over-all, best places I've worked. The people, for the most part are collaborative, smart, creative. The studio is awesome. The benefits are great. Transparency seems to be an issue. Meeting or private space (open floor plan) can sometimes be an issue. 1.0 POSITIVE 1.0 APPROVE 1.0 4.0 4.0 5.0 4.0 4.0 4.0 22998 Open 0.0 [] REGULAR No No 0.0 Jan 10th, 2021 05:13PM Jan 10th, 2021 05:13PM Bioware
private:bioware https://www.glassdoor.com?employer_id=22998 Oct 3rd, 2018 12:00AM Open Open BioWare Software Developer Edmonton, AB A great place to work in the game industry - Work with passionate people who care about the product - Compensated time off at end of projects - Dinners provided for overtime - Exciting and fast paced. - Regular overtime is necessary to meet project commitments - Projects usually overrun their deadlines - Poor decision making processes and a tendency to revisit every decision -1.0 NEGATIVE 0.0 NEUTRAL 0.0 NO_OPINION 0.0 3.0 1.0 2.0 3.0 4.0 2.0 22998 Open - Listen to the project managers to keep projects on schedule - Stop revisiting project decisions 0.0 [] REGULAR No No 9.0 Jan 10th, 2021 05:13PM Jan 10th, 2021 05:13PM Bioware
private:bioware https://www.glassdoor.com?employer_id=22998 Sep 24th, 2018 12:00AM Open Open BioWare Edmonton, AB Unfortunately a shell of what it once was - Fun perks, game deals - 'Community' events for coworkers - Being able to work on top quality titles - It's now become just another EA studio clone. The dollar is the ultimate bottom line now, as opposed to the quality (of both the product and the workplace) which used to be the priority. - Long hours of expected crunch with poor food options during finaling stages is still a problem here - Excess bloat of middle-management 'producer' positions which are full of people with little to no experience in the departments they are working with causes ignorant scheduling and inappropriate tasking - Contradiction in cross-department training/moving. The company likes to say that they support people wanting to transfer to another department and will help someone get time to be trained/mentored into the role they are interested in, but from what I witnessed it's extremely rare that this happens. Once you know how to do something, you will be doing that one thing for years to come. - No upper management left that is still fighting for unique BioWare culture and perks (which is why it's entirely gone) - Workspaces are now very large open rooms that are loud and distracting - not even cubicle dividers were used in a room full of ~50 employees. For more introverted people that require quiet spaces to focus and concentrate, this can create anxiety and stress because there's no other option. People will literally be hollering from once side of the room to the other on some days. - Blatant contradiction in policy regarding remote work - there are various employees working from remote locations yet when management is asked about opportunities for remote work, the answer is 'we have a company policy that states we do not allow staff to work from remote locations', which is repeated when the existing cases are pointed out. 1.0 POSITIVE 0.0 NEUTRAL 0.0 NO_OPINION 12.0 4.0 3.0 2.0 2.0 4.0 3.0 22998 Open - Remove a large portion of the middle management 'producer' roles that are currently filled with unqualified people, hire some project management people that have experience in the areas they are managing. Probably the biggest thing right now. - Create a work environment that is supportive of not only extroverted people, but introverted people that need quiet space to concentrate/focus. - Create something like a 'training day' program that will allow people the opportunity to learn more directly about another role they are interested in, and support any potential move. - Open up the doors for remote work. Most if not all meetings are done through video chat anyway as they usually need to span various studio locations. Invest in creating a plan that would allow people to work from the location that suits them best while still being as easily contactable during core work hours. - Get back to supporting local talent more than trying to rip people away from competing studios 0.0 [] REGULAR No No 20.0 Jan 10th, 2021 05:13PM Jan 10th, 2021 05:13PM Bioware

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