Glassdoor Profile Reviews Data

Track Bungie Foundation reviews on Glassdoor to uncover insights on employee sentiment
Ticker Symbol Entity Name As Of Date Review Url Logo Company Author Title Author Location Author Country Summary Description PROs CONs Recommends Value Recommends Description Outlook Value Outlook Description CEO Review Value CEO Review Description Helpful Count Rating: Overall Rating: Work/Life Balance Rating: Culture & Values Rating: Career Opportunities Rating: Comp & Benefits Rating: Senior Management Rating: Diversity & Inclusion Company Id Company URL Advice to Management Not Helpful Count Employer Responses Employer Status Is featured? Is current job? Job Ending Year Length of Employment Company Website Company Industry Id Company Sector Id Date Added Date Updated Company Name Sector Industry
private:bungiefoundation https://www.glassdoor.com?employer_id=284423 Nov 30th, 2020 12:00AM Open Open Bungie Video Game Developer Owensboro, KY Art Breathing life into every menu, skybox, and creature, Artists beautify every element players will experience. Most life Benefits are given to employees. With high-experience salaries and with a strict-friendly employee policy, we guarantee a fun, enjoying work experience all the way through. Employers might work a bit extra hours, or may be thrown into some fields of information slightly different from what they're used to. 0.0 5.0 0.0 0.0 0.0 0.0 0.0 284423 Open 0.0 [] PART_TIME No Yes 0.0 Jan 12th, 2021 08:36AM Jan 12th, 2021 08:36AM Bungie Foundation
private:bungiefoundation https://www.glassdoor.com?employer_id=284423 Oct 7th, 2020 12:00AM Open Open Bungie Senior Game Designer Bellevue, WA Great company that really cares about its employees and culture I had a fantastic manager that really cared about my professional growth and how I was doing as a person. Bungie believes happy, well-rested employees are their most productive. This is a studio with some of the best creative minds in the industry that also happen to be wonderful people. Constant need to churn out content updates while understaffed relative to project scope. 1.0 POSITIVE 1.0 POSITIVE 1.0 APPROVE 3.0 5.0 5.0 5.0 5.0 4.0 5.0 284423 Open 0.0 [] REGULAR No No 6.0 Jan 12th, 2021 08:36AM Jan 12th, 2021 08:36AM Bungie Foundation
private:bungiefoundation https://www.glassdoor.com?employer_id=284423 Aug 4th, 2020 12:00AM Open Open Bungie Software Tester Bellevue, WA Outdated and inaction concealed by hype and promises - Plenty of morale-boosting activities, clubs, and events throughout the year. - Don't often have massive crunch sessions - Drink the kool-aid culture is strong. If you aren't always hyped about the product or you question decisions without always accepting the "well, we need to make money" answer; then you will feel like an outsider all of the time. - So many people take on more work than they should for the sake of "it needs to get done." So there isn't a lot of crunch time specifically, but burnout is so strong across all of the disciplines, and no one seems to care because it isn't as bad as some other places. - Evolving your career is basically impossible. You will likely stay in the discipline you started in for your entire lifetime at Bungie, with the main changes being an addition of "senior" added to your title, but your job staying the same forever. - Tools and workflows are archaic. Not just old. Everything is a hassle to make or maintain, and people are constantly being moved around just to cover things that were scoped incorrectly, which happens all of the time. Improvement is always talked about and learning lessons, but in reality, it is never acted upon. Trying new things and adapting new workflows or ideas is tried but quickly abandoned because new things are inconvenient... -1.0 NEGATIVE -1.0 NEGATIVE 1.0 APPROVE 8.0 2.0 2.0 1.0 1.0 3.0 3.0 284423 Open Upper management - You can be forward-looking and as promising as you want things to be, but the reality is that lower management and general workers are taking the burden of overwork and doing things outside of their job description just to keep things running. Change sounds amazing, but it doesnt matter when it is abandoned at the first sign of resistance. Middle/Lower management - Quit burning yourselves out and doing work that is out of scope for the sake of a product. No people or workflows are going to improve when you are constantly covering the bad decisions and out-of-scope changes that occur. Your hard work is putting money in the pockets of people that don't seem to care about you. Promises and nice words are said, but you are still burning yourselves out for no reason. 0.0 [] REGULAR No No 4.0 Jan 12th, 2021 08:36AM Jan 12th, 2021 08:36AM Bungie Foundation
private:bungiefoundation https://www.glassdoor.com?employer_id=284423 Jun 29th, 2020 12:00AM Open Open Bungie Game Designer Belleville, ON ... Bad and horrible company period. everything about Bungie is cons 0.0 1.0 0.0 0.0 0.0 0.0 0.0 284423 Open 0.0 [] REGULAR No No 0.0 Jan 12th, 2021 08:36AM Jan 12th, 2021 08:36AM Bungie Foundation
private:bungiefoundation https://www.glassdoor.com?employer_id=284423 Jun 15th, 2020 12:00AM Open Open Bungie Operations Bellevue, WA People are great, work-life balance is challenging - Everyone at Bungie is passionate about what they do. Working with people who care makes all the difference and makes it fun to come into work every day - Leadership is genuine, approachable, and cares about feedback. - We have a lot of fun in the studio with parties and events - Studio culture is relaxed. Most game studios are which is refreshing coming from other industries. - Benefits are off the charts. I don't have to pay a cent from my paycheck for my family's coverage - Work-life balance is challenging due to bad planning. Some groups work themselves to the bone with no relief - Studio structure is overcomplicated and confusing 1.0 POSITIVE 1.0 POSITIVE 1.0 APPROVE 3.0 4.0 3.0 5.0 5.0 5.0 5.0 284423 Open Work harder to ensure a proper work-life balance for the company. Pay closer attention to the health of your team and do something about it when you see there is an unbalance 0.0 [] REGULAR No Yes 2.0 Jan 12th, 2021 08:36AM Jan 12th, 2021 08:36AM Bungie Foundation
private:bungiefoundation https://www.glassdoor.com?employer_id=284423 Jun 4th, 2020 12:00AM Open Open Bungie Artist United States USA The tools are extremely outdated as is the leadership. Obviously Destiny is a beautiful game but this is primarily because of the concept art teams. The company has an amazing concept art team and always has. However the content you see is built by massive teams. Each artist has to spend 10 times as long adjusting lighting, materials, and setting up engine specific files just to get anything to work. Artists are not happy with the quality but imports can take 20-40 mins just to see the smallest adjustments. Artists thinking of coming to Bungie DON’T. The tools are extremely outdated as is the leadership. The majority of the leadership hasn’t built game content since before Halo Reach. Leadership knows so little about modern pipelines and workflows that the tools feel like they are from the 2000s. You will not be able to make modern art at this company. Even if you believe Destiny is a great looking game it doesn’t matter. It can take days to take a final textured asset and get it set up in the engine and working. Adjustments and troubleshooting will be the majority of what you do. Then leadership will claim the tools are improving but basic engine features can take 3-5 years to be built and by the time they are built they are already outdated. Bungie has one of the worst engines in the industry. Artists should not come here. The company is slowly losing it’s best people and relying more on outsourcing because they would rather outsource their problems than actually fix the engine. -1.0 NEGATIVE -1.0 NEGATIVE 13.0 1.0 5.0 1.0 1.0 3.0 1.0 284423 Open Engineers claim the tools and engine are saving the company money. The reality is they are bankrupting the company. It takes 5 people 10 times as long to complete a single person task in your engine. Either take 10 years to build out a real engine team or stop using an in house engine. 0.0 [] REGULAR No Yes 6.0 Jan 12th, 2021 08:36AM Jan 12th, 2021 08:36AM Bungie Foundation
private:bungiefoundation https://www.glassdoor.com?employer_id=284423 Mar 12th, 2020 12:00AM Open Open Bungie United States USA Good Place Good benefits and good people. Upward mobility can be tricky. 1.0 POSITIVE 1.0 POSITIVE 1.0 APPROVE 0.0 5.0 2.0 4.0 4.0 4.0 4.0 284423 Open 0.0 [] REGULAR No No 0.0 Jan 12th, 2021 08:36AM Jan 12th, 2021 08:36AM Bungie Foundation
private:bungiefoundation https://www.glassdoor.com?employer_id=284423 Mar 1st, 2020 12:00AM Open Open Bungie United States USA Exploitive Hot Air Factory - If you are looking for a steady paycheck, nice Christmas present, and strong health benefits - you'll get it. - Usually not very crunchy. - Some talented developers remain. - Company name carries weight in the industry. - If you excel at schmoozing, you will thrive here. Being able to talk, and talk frequently is what is valued. You will be among kindred spirits. - Bureaucracy - Pervasive culture of manipulation. - Micromanagement, micromanagement, micromanagement. - Frequently features will be required to be edited after vague feedback from directors that never speak with you, only to have those features later revert back to their original form, or worse, ship in a state that no-one is thrilled with. - You'll move to a city that is dark and rainy all the time. Seattle has been rated the worst city in the United States to date for two consecutive years. - Given stock options as a reward. But... these stocks cannot be sold. It's fake Monopoly money. - Dedication, hard work, and meaningful value-added contributions do not matter. Your career will progress at the same rate if you just sit in your desk and do the minimum. - Repeated tendency to "solve" situations and complaints by firing top-quality employees. - Exceptionally poor allocation of engineering resources. Like, really bad. - When you tour the company you'll see a grand office with lots of long banners, but where you will likely work is either down in the "gauntlet" or across the street in a conventional skyscraper with 360 degree HD cameras mounted on the ceiling every few desks... -1.0 NEGATIVE -1.0 NEGATIVE 0.0 NO_OPINION 28.0 3.0 0.0 0.0 0.0 0.0 0.0 284423 Open - This advice is for prospective developers, real developers who actually make games: Consider why you went into games. If creative expression and meaningful contribution to an exciting project is what ignites you, you will be frustrated here. If you don't excessively schmooze, you can't move up here. 0.0 [] REGULAR No No 4.0 Jan 12th, 2021 08:36AM Jan 12th, 2021 08:36AM Bungie Foundation
private:bungiefoundation https://www.glassdoor.com?employer_id=284423 Feb 25th, 2020 12:00AM Open Open Bungie United Kingdom GBR Very good pay and very nice colleagues Nice people and great fun! Not competitive enough pay annually 1.0 POSITIVE 1.0 POSITIVE 0.0 5.0 5.0 5.0 5.0 5.0 5.0 284423 Open None, everyone is happy and perfect 0.0 [] No No 0.0 Jan 12th, 2021 08:36AM Jan 12th, 2021 08:36AM Bungie Foundation
private:bungiefoundation https://www.glassdoor.com?employer_id=284423 Feb 8th, 2020 12:00AM Open Open Bungie Software Engineer Bellevue, WA Potential and enthusiasm weighed down by leadership, workflow, and process - Excellent health benefits - Good employee perks (i.e., commute, cell phone, Christmas gifts) - Making strides with changing senior leadership, bringing in people to help the company mature - Employees really are fans of the game, and care deeply about how the community perceives it, and the changes they want made - Lack of formal sick time, PTO policy out of line with technology industry - At heart a content/creative company, technology and engineering are not given the craft and attention needed - Dev group structure makes cross-team efforts incredibly difficult - Leadership is afraid of making difficult decisions, will generally over-analyze and defer decisions until time pressures make it for them - HR processes and career growth are very immature relative to other mid-size companies - Recruiting/staffing overly complex, too difficult to close candidates as a hiring manager and back-fill positions - Tooling and workflow are the soft underbelly. Systems were built pre-Destiny and for the most part are still being used. Leadership talks about the game as a service, but not willing to make changes, take downtime for infrastructure, or provide budget that would speed up the release cycle - Lack of ownership around tooling makes it difficult to make changes. Teams who technically own a tool still deal with the original creators of it who are resistant to change. Tools that don't have a formal owner or support are not shut down, reducing burden to engineers who do their best to keep something going, at the expense of features or other improvements - Salary not competitive for engineering roles -1.0 NEGATIVE 0.0 NEUTRAL 0.0 NO_OPINION 16.0 3.0 4.0 4.0 2.0 3.0 3.0 284423 Open The board and senior leadership have made some good strides in bringing in a formal CFO and CPO (HR) to establish some rigor. The lack of a CTO is the largest problem facing the studio, as there is infighting and a tribal mentality between various engineering groups that make it difficult for large, cross-team efforts to succeed. The CDO (company President) is too removed from making some tough decisions, at times choosing to work through surrogates that end up exacerbating the problem versus effectively solving it. Invest in tooling, make the workflow mean something, and update the Gauntlet to more reliably catch errors in both code and content. 0.0 [] REGULAR No No 4.0 Jan 12th, 2021 08:36AM Jan 12th, 2021 08:36AM Bungie Foundation

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