LinkedIn Profile

Access FILISIA historical Linkedin company profile data on number of followers, employee headcount and more
Ticker Symbol Entity Name As Of Date Company Name Followers Employees on Linkedin Link Industry Date Added Date Updated Description Website Specialities Logo HQ.Street HQ.City HQ.State HQ.Country HQ.Postal Headcount change in past 24 months Company Name Sector Industry
private:filisia 5133128 Jun 12th, 2022 12:00AM Filisia 647 13.00 Open Health, Wellness & Fitness Jun 12th, 2022 01:14AM Jun 12th, 2022 01:14AM We work at the intersection of health, engineering and the arts. We develop learning and assistive technology devices to help people of all ages and abilities communicate, learn, play, and grow to their fullest potential. Our first product, Cosmo, embodies the next generation of accessibility input devices: connected, modular and highly customisable. Cosmo is an award-winning and evidence-based versatile system for therapy and learning designed by teachers and therapists for fellow professionals. Cosmo is a set of tactile controllers that use dynamic sensors, light up, and adjust their colours. They connect wirelessly with the Cosmo Training app, which contains interactive games and musical exercises to support engagement, sensory integration, expression and socialisation. We designed Cosmo with the help of over 70 therapy and education professionals, Birmingham and Goldsmith's Universities, the Athens Centre for Cerebral Palsy and the National Rehabilitation Centre of Greece. We have created Cosmo because we realised that technology and interaction design could help students of all abilities learn, express themselves and interact with others. Cosmo, the first connected system, is designed to help children train their academic, communication and motor skills through play and storytelling. We realise that people with Additional Learning Needs have unique needs and abilities. That is why we worked hard to make Cosmo highly customisable and versatile by hosting numerous activities and using Machine Learning to continuously adapt to the user's comfort zone. Open patient engagement, interaction design, rehabilitation motivation, music interface design, musical expression, autistic sperctrum disorders, cerebral palsy, assistive technology, inclusive design, connected devices, special education, exergaming, M2M, sensors, accessibility switch, SEN, SEND Open Falkirk street, Block D London London GB N16HQ FILISIA Consumer Services Leisure Goods
private:filisia 5133128 May 26th, 2022 12:00AM Filisia 644 12.00 Open Health, Wellness & Fitness May 25th, 2022 11:27PM May 26th, 2022 10:12AM We work at the intersection of health, engineering and the arts. We develop learning and assistive technology devices to help people of all ages and abilities communicate, learn, play, and grow to their fullest potential. Our first product, Cosmo, embodies the next generation of accessibility input devices: connected, modular and highly customisable. Cosmo is an award-winning and evidence-based versatile system for therapy and learning designed by teachers and therapists for fellow professionals. Cosmo is a set of tactile controllers that use dynamic sensors, light up, and adjust their colours. They connect wirelessly with the Cosmo Training app, which contains interactive games and musical exercises to support engagement, sensory integration, expression and socialisation. We designed Cosmo with the help of over 70 therapy and education professionals, Birmingham and Goldsmith's Universities, the Athens Centre for Cerebral Palsy and the National Rehabilitation Centre of Greece. We have created Cosmo because we realised that technology and interaction design could help students of all abilities learn, express themselves and interact with others. Cosmo, the first connected system, is designed to help children train their academic, communication and motor skills through play and storytelling. We realise that people with Additional Learning Needs have unique needs and abilities. That is why we worked hard to make Cosmo highly customisable and versatile by hosting numerous activities and using Machine Learning to continuously adapt to the user's comfort zone. Open patient engagement, interaction design, rehabilitation motivation, music interface design, musical expression, autistic sperctrum disorders, cerebral palsy, assistive technology, inclusive design, connected devices, special education, exergaming, M2M, sensors, accessibility switch, SEN, SEND Open Falkirk street, Block D London London GB N16HQ FILISIA Consumer Services Leisure Goods
private:filisia 5133128 Mar 28th, 2022 12:00AM Filisia 574 10.00 Open Health, Wellness & Fitness Mar 28th, 2022 07:45PM Mar 28th, 2022 07:45PM We work at the intersection of health, engineering and the arts. We develop learning and assistive technology devices to help people of all ages and abilities communicate, learn, play, and grow to their fullest potential. Our first product, Cosmo, embodies the next generation of accessibility input devices: connected, modular and highly customisable. Cosmo is an award-winning and evidence-based versatile system for therapy and learning designed by teachers and therapists for fellow professionals. Cosmo is a set of tactile controllers that use dynamic sensors, light up, and adjust their colours. They connect wirelessly with the Cosmo Training app, which contains interactive games and musical exercises to support engagement, sensory integration, expression and socialisation. We designed Cosmo with the help of over 70 therapy and education professionals, Birmingham and Goldsmith's Universities, the Athens Centre for Cerebral Palsy and the National Rehabilitation Centre of Greece. We have created Cosmo because we realised that technology and interaction design could help students of all abilities learn, express themselves and interact with others. Cosmo, the first connected system, is designed to help children train their academic, communication and motor skills through play and storytelling. We realise that people with Additional Learning Needs have unique needs and abilities. That is why we worked hard to make Cosmo highly customisable and versatile by hosting numerous activities and using Machine Learning to continuously adapt to the user's comfort zone. Open patient engagement, interaction design, rehabilitation motivation, music interface design, musical expression, autistic sperctrum disorders, cerebral palsy, assistive technology, inclusive design, connected devices, special education, exergaming, M2M, sensors, accessibility switch, SEN, SEND Open Falkirk street, Block D London London GB N16HQ FILISIA Consumer Services Leisure Goods
private:filisia 5133128 Mar 10th, 2022 12:00AM Filisia 568 10.00 Open Health, Wellness & Fitness Mar 10th, 2022 06:53PM Mar 10th, 2022 06:53PM We work at the intersection of health, engineering and the arts. We develop learning and assistive technology devices to help people of all ages and abilities communicate, learn, play, and grow to their fullest potential. Our first product, Cosmo, embodies the next generation of accessibility input devices: connected, modular and highly customisable. Cosmo is an award-winning and evidence-based versatile system for therapy and learning designed by teachers and therapists for fellow professionals. Cosmo is a set of tactile controllers that use dynamic sensors, light up, and adjust their colours. They connect wirelessly with the Cosmo Training app, which contains interactive games and musical exercises to support engagement, sensory integration, expression and socialisation. We designed Cosmo with the help of over 70 therapy and education professionals, Birmingham and Goldsmith's Universities, the Athens Centre for Cerebral Palsy and the National Rehabilitation Centre of Greece. We have created Cosmo because we realised that technology and interaction design could help students of all abilities learn, express themselves and interact with others. Cosmo, the first connected system, is designed to help children train their academic, communication and motor skills through play and storytelling. We realise that people with Additional Learning Needs have unique needs and abilities. That is why we worked hard to make Cosmo highly customisable and versatile by hosting numerous activities and using Machine Learning to continuously adapt to the user's comfort zone. Open patient engagement, interaction design, rehabilitation motivation, music interface design, musical expression, autistic sperctrum disorders, cerebral palsy, assistive technology, inclusive design, connected devices, special education, exergaming, M2M, sensors, accessibility switch, SEN, SEND Open Falkirk street, Block D London London GB N16HQ FILISIA Consumer Services Leisure Goods
private:filisia 5133128 Feb 14th, 2022 12:00AM Filisia 560 10.00 Open Health, Wellness & Fitness Feb 14th, 2022 12:01PM Feb 14th, 2022 12:01PM We work at the intersection of health, engineering and the arts. We develop learning and assistive technology devices to help people of all ages and abilities communicate, learn, play, and grow to their fullest potential. Our first product, Cosmo, embodies the next generation of accessibility input devices: connected, modular and highly customisable. Cosmo is an award-winning and evidence-based versatile system for therapy and learning designed by teachers and therapists for fellow professionals. Cosmo is a set of tactile controllers that use dynamic sensors, light up, and adjust their colours. They connect wirelessly with the Cosmo Training app, which contains interactive games and musical exercises to support engagement, sensory integration, expression and socialisation. We designed Cosmo with the help of over 70 therapy and education professionals, Birmingham and Goldsmith's Universities, the Athens Centre for Cerebral Palsy and the National Rehabilitation Centre of Greece. We have created Cosmo because we realised that technology and interaction design could help students of all abilities learn, express themselves and interact with others. Cosmo, the first connected system, is designed to help children train their academic, communication and motor skills through play and storytelling. We realise that people with Additional Learning Needs have unique needs and abilities. That is why we worked hard to make Cosmo highly customisable and versatile by hosting numerous activities and using Machine Learning to continuously adapt to the user's comfort zone. Open patient engagement, interaction design, rehabilitation motivation, music interface design, musical expression, autistic sperctrum disorders, cerebral palsy, assistive technology, inclusive design, connected devices, special education, exergaming, M2M, sensors, accessibility switch, SEN, SEND Open Falkirk street, Block D London London GB N16HQ FILISIA Consumer Services Leisure Goods
private:filisia 5133128 Oct 17th, 2021 12:00AM Filisia 475 9.00 Open Health, Wellness & Fitness Oct 16th, 2021 09:33PM Oct 16th, 2021 09:33PM We work at the intersection of health, engineering and the arts. We develop learning and assistive technology devices to help people of all ages and abilities communicate, learn, play, and grow to their fullest potential. Our first product, Cosmo, embodies the next generation of accessibility input devices: connected, modular and highly customisable. Cosmo is an award-winning and evidence-based versatile system for therapy and learning designed by teachers and therapists for fellow professionals. Cosmo is a set of tactile controllers that use dynamic sensors, light up, and adjust their colours. They connect wirelessly with the Cosmo Training app, which contains interactive games and musical exercises to support engagement, sensory integration, expression and socialisation. We designed Cosmo with the help of over 70 therapy and education professionals, Birmingham and Goldsmith's Universities, the Athens Centre for Cerebral Palsy and the National Rehabilitation Centre of Greece. We have created Cosmo because we realised that technology and interaction design could help students of all abilities learn, express themselves and interact with others. Cosmo, the first connected system, is designed to help children train their academic, communication and motor skills through play and storytelling. We realise that people with Additional Learning Needs have unique needs and abilities. That is why we worked hard to make Cosmo highly customisable and versatile by hosting numerous activities and using Machine Learning to continuously adapt to the user's comfort zone. Open patient engagement, interaction design, rehabilitation motivation, music interface design, musical expression, autistic sperctrum disorders, cerebral palsy, assistive technology, inclusive design, connected devices, special education, exergaming, M2M, sensors, accessibility switch, SEN, SEND Open Falkirk street, Block D London London GB N16HQ FILISIA Consumer Services Leisure Goods
private:filisia 5133128 Sep 10th, 2021 12:00AM Filisia 464 9.00 Open Health, Wellness & Fitness Sep 9th, 2021 10:02PM Sep 9th, 2021 10:02PM We work at the intersection of health, engineering and the arts. We develop learning and assistive technology devices to help people of all ages and abilities communicate, learn, play, and grow to their fullest potential. Our first product, Cosmo, embodies the next generation of accessibility input devices: connected, modular and highly customisable. Cosmo is an award-winning and evidence-based versatile system for therapy and learning designed by teachers and therapists for fellow professionals. Cosmo is a set of tactile controllers that use dynamic sensors, light up, and adjust their colours. They connect wirelessly with the Cosmo Training app, which contains interactive games and musical exercises to support engagement, sensory integration, expression and socialisation. We designed Cosmo with the help of over 70 therapy and education professionals, Birmingham and Goldsmith's Universities, the Athens Centre for Cerebral Palsy and the National Rehabilitation Centre of Greece. We have created Cosmo because we realised that technology and interaction design could help students of all abilities learn, express themselves and interact with others. Cosmo, the first connected system, is designed to help children train their academic, communication and motor skills through play and storytelling. We realise that people with Additional Learning Needs have unique needs and abilities. That is why we worked hard to make Cosmo highly customisable and versatile by hosting numerous activities and using Machine Learning to continuously adapt to the user's comfort zone. Open patient engagement, interaction design, rehabilitation motivation, music interface design, musical expression, autistic sperctrum disorders, cerebral palsy, assistive technology, inclusive design, connected devices, special education, exergaming, M2M, sensors, accessibility switch, SEN, SEND Open Falkirk street, Block D London London GB N16HQ FILISIA Consumer Services Leisure Goods
private:filisia 5133128 Aug 26th, 2021 12:00AM Filisia 459 11.00 Open Health, Wellness & Fitness Aug 26th, 2021 05:30PM Aug 26th, 2021 05:30PM We work at the intersection of health, engineering and the arts. We develop learning and assistive technology devices to help people of all ages and abilities communicate, learn, play, and grow to their fullest potential. Our first product, Cosmo, embodies the next generation of accessibility input devices: connected, modular and highly customisable. Cosmo is an award-winning and evidence-based versatile system for therapy and learning designed by teachers and therapists for fellow professionals. Cosmo is a set of tactile controllers that use dynamic sensors, light up, and adjust their colours. They connect wirelessly with the Cosmo Training app, which contains interactive games and musical exercises to support engagement, sensory integration, expression and socialisation. We designed Cosmo with the help of over 70 therapy and education professionals, Birmingham and Goldsmith's Universities, the Athens Centre for Cerebral Palsy and the National Rehabilitation Centre of Greece. We have created Cosmo because we realised that technology and interaction design could help students of all abilities learn, express themselves and interact with others. Cosmo, the first connected system, is designed to help children train their academic, communication and motor skills through play and storytelling. We realise that people with Additional Learning Needs have unique needs and abilities. That is why we worked hard to make Cosmo highly customisable and versatile by hosting numerous activities and using Machine Learning to continuously adapt to the user's comfort zone. Open patient engagement, interaction design, rehabilitation motivation, music interface design, musical expression, autistic sperctrum disorders, cerebral palsy, assistive technology, inclusive design, connected devices, special education, exergaming, M2M, sensors, accessibility switch, SEN, SEND Open Falkirk street, Block D London London GB N16HQ FILISIA Consumer Services Leisure Goods
private:filisia 5133128 Aug 25th, 2021 12:00AM Filisia 459 11.00 Open Health, Wellness & Fitness Aug 24th, 2021 08:50PM Aug 24th, 2021 08:50PM We work at the intersection of health, engineering and the arts. We develop learning and assistive technology devices to help people of all ages and abilities communicate, learn, play, and grow to their fullest potential. Our first product, Cosmo, embodies the next generation of accessibility input devices: connected, modular and highly customisable. Cosmo is an award-winning and evidence-based versatile system for therapy and learning designed by teachers and therapists for fellow professionals. Cosmo is a set of tactile controllers that use dynamic sensors, light up, and adjust their colours. They connect wirelessly with the Cosmo Training app, which contains interactive games and musical exercises to support engagement, sensory integration, expression and socialisation. We designed Cosmo with the help of over 70 therapy and education professionals, Birmingham and Goldsmith's Universities, the Athens Centre for Cerebral Palsy and the National Rehabilitation Centre of Greece. We have created Cosmo because we realised that technology and interaction design could help students of all abilities learn, express themselves and interact with others. Cosmo, the first connected system, is designed to help children train their academic, communication and motor skills through play and storytelling. We realise that people with Additional Learning Needs have unique needs and abilities. That is why we worked hard to make Cosmo highly customisable and versatile by hosting numerous activities and using Machine Learning to continuously adapt to the user's comfort zone. Open patient engagement, interaction design, rehabilitation motivation, music interface design, musical expression, autistic sperctrum disorders, cerebral palsy, assistive technology, inclusive design, connected devices, special education, exergaming, M2M, sensors, accessibility switch, SEN, SEND Open Falkirk street, Block D London London GB N16HQ FILISIA Consumer Services Leisure Goods
private:filisia 5133128 Aug 17th, 2021 12:00AM Filisia 459 10.00 Open Health, Wellness & Fitness Aug 17th, 2021 07:49PM Aug 17th, 2021 07:49PM We work at the intersection of health, engineering and the arts. We develop learning and assistive technology devices to help people of all ages and abilities communicate, learn, play, and grow to their fullest potential. Our first product, Cosmo, embodies the next generation of accessibility input devices: connected, modular and highly customisable. Cosmo is an award-winning and evidence-based versatile system for therapy and learning designed by teachers and therapists for fellow professionals. Cosmo is a set of tactile controllers that use dynamic sensors, light up, and adjust their colours. They connect wirelessly with the Cosmo Training app, which contains interactive games and musical exercises to support engagement, sensory integration, expression and socialisation. We designed Cosmo with the help of over 70 therapy and education professionals, Birmingham and Goldsmith's Universities, the Athens Centre for Cerebral Palsy and the National Rehabilitation Centre of Greece. We have created Cosmo because we realised that technology and interaction design could help students of all abilities learn, express themselves and interact with others. Cosmo, the first connected system, is designed to help children train their academic, communication and motor skills through play and storytelling. We realise that people with Additional Learning Needs have unique needs and abilities. That is why we worked hard to make Cosmo highly customisable and versatile by hosting numerous activities and using Machine Learning to continuously adapt to the user's comfort zone. Open patient engagement, interaction design, rehabilitation motivation, music interface design, musical expression, autistic sperctrum disorders, cerebral palsy, assistive technology, inclusive design, connected devices, special education, exergaming, M2M, sensors, accessibility switch, SEN, SEND Open Falkirk street, Block D London London GB N16HQ FILISIA Consumer Services Leisure Goods

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